Game Development Community

optimizing image maps

by Mirko Topalski · in Torque Game Builder · 06/29/2009 (7:28 am) · 4 replies

Since the best-optimized image sizes are 128x128, 256x256... i was thinking about, what is happening when i divide an image into cells.
Will it be more optimized if i divide one image into 2x2, or 4x4 cells, or it doesn't matter at all?
Will it be the same as if i divide image into 5x7 cells (for eg.)?

#1
06/30/2009 (3:19 am)
Anyone? Pls, i am organising my graphics right now...
#2
06/30/2009 (10:04 am)
I don't think it really matters. Whatever is manageable.
#3
06/30/2009 (6:25 pm)
The individual frame sizes shouldn't matter. It's the texture you're getting them off that should be optimised, or else TGB will (might?) find the next even size up and allocate that much memory.
#4
06/30/2009 (6:59 pm)
TGB will optimize it for you. It determines the best texture size for your video card and puts them together accordingly. That's why it gives each sprite a "pre load" option, so it can take care of that when the game loads.