Can each vehicle instance include a boned, animated dts?
by Nmuta Jones · in Torque Game Engine · 06/28/2009 (6:43 pm) · 0 replies
I have a custom car built in 3ds Max 9.
In my game, ( built in TGE 1.5.2 ), a key stroke invokes the car in front of the character.
I want each car instance (when it appears in the game) to include a small animated avatar on the hood.
I'm sure this is possible, but how?
Does it mean having to use a mount point on my car and then using script to make sure that upon creation, it 'mounts' a new instance of the avatar? Please advise.
Thanks.
In my game, ( built in TGE 1.5.2 ), a key stroke invokes the car in front of the character.
I want each car instance (when it appears in the game) to include a small animated avatar on the hood.
I'm sure this is possible, but how?
Does it mean having to use a mount point on my car and then using script to make sure that upon creation, it 'mounts' a new instance of the avatar? Please advise.
Thanks.
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