[Beta 3 Bug] Terrain Material and Engine crash (@reload)
by Qbound · in Torque 3D Professional · 06/28/2009 (4:51 am) · 7 replies
Hi all,
following procedure brought me to a engine crash.
1. Create a fully new project
2. copy my texture folder into art/terrain/textures (no materials just jpgs)
3. Create a new material named it Stone1 (with normal and diffus no SideProjection but Paralax step)
4. Paint the material on the terrain
-> Paralax not working
5. Save terrain
6. shutdown
7. Reload game and then crash
Here are some shots from the strange material on the terrain!


here is the log with missing (VisibilityLayerWindows.ed.gui)
-snip-
*** LOADING MISSION: levels/newMission.mis
*** Stage 1 load
*** Stage 2 load
*** Mission loaded
Connect request from:
Connection established 2646
CADD: 2647 local
*** Sending mission load to client: levels/newMission.mis
GuiTabBookCtrl::onChildAdded - attempting to add NON GuiTabPageCtrl as child page
GuiTabBookCtrl::onChildAdded - unable to find active page to reassign ownership of new child control to, placing on parent
GuiTabBookCtrl::onChildAdded - attempting to add NON GuiTabPageCtrl as child page
GuiTabBookCtrl::onChildAdded - unable to find active page to reassign ownership of new child control to, placing on parent
Missing file: D:/01_TGEA/T3DB3/My Projects/NFGS/game/tools/worldEditor/gui/VisibilityLayerWindows.ed.gui!
setListView
-end-
btw. i can't delete materials from the material gui!
cu
Oliver
following procedure brought me to a engine crash.
1. Create a fully new project
2. copy my texture folder into art/terrain/textures (no materials just jpgs)
3. Create a new material named it Stone1 (with normal and diffus no SideProjection but Paralax step)
4. Paint the material on the terrain
-> Paralax not working
5. Save terrain
6. shutdown
7. Reload game and then crash
Here are some shots from the strange material on the terrain!


here is the log with missing (VisibilityLayerWindows.ed.gui)
-snip-
*** LOADING MISSION: levels/newMission.mis
*** Stage 1 load
*** Stage 2 load
*** Mission loaded
Connect request from:
Connection established 2646
CADD: 2647 local
*** Sending mission load to client: levels/newMission.mis
GuiTabBookCtrl::onChildAdded - attempting to add NON GuiTabPageCtrl as child page
GuiTabBookCtrl::onChildAdded - unable to find active page to reassign ownership of new child control to, placing on parent
GuiTabBookCtrl::onChildAdded - attempting to add NON GuiTabPageCtrl as child page
GuiTabBookCtrl::onChildAdded - unable to find active page to reassign ownership of new child control to, placing on parent
Missing file: D:/01_TGEA/T3DB3/My Projects/NFGS/game/tools/worldEditor/gui/VisibilityLayerWindows.ed.gui!
setListView
-end-
btw. i can't delete materials from the material gui!
cu
Oliver
#2
the textureproblem is the same but i have no lightning issue at the moment.
The material has everything, with normal and diffusemap.
I tried a reinstallation of beta3 just to be safe that there is no bitbug.
But i had the same crash at startup and the same console entry with the gui!
Lightning is correct on my system!
Specs DevSystem:
2*GTX280 SLI
Vista64
12GBRam
i7 965
Everything is uptodate (SP, DX, SDK, NVidia)
cu
Oliver
06/28/2009 (8:54 am)
Hi Stevethe textureproblem is the same but i have no lightning issue at the moment.
The material has everything, with normal and diffusemap.
I tried a reinstallation of beta3 just to be safe that there is no bitbug.
But i had the same crash at startup and the same console entry with the gui!
Lightning is correct on my system!
Specs DevSystem:
2*GTX280 SLI
Vista64
12GBRam
i7 965
Everything is uptodate (SP, DX, SDK, NVidia)
cu
Oliver
#3
06/28/2009 (11:32 am)
Whoa... do you design nuclear warheads with that system? :D
#5
@Steve: can you reload the mission? When i try to reload the mission the engine crashes while loading it with the resulting tail of the console log above!?
cu
Oliver
@Steve: lol :)
06/29/2009 (11:28 am)
@Tom and Steve: you are right :) but@Steve: can you reload the mission? When i try to reload the mission the engine crashes while loading it with the resulting tail of the console log above!?
cu
Oliver
@Steve: lol :)
#6
06/29/2009 (12:08 pm)
Logged as THREED-548
#7
06/29/2009 (1:27 pm)
@Qbound, sometimes I get crashes if I try to load another mission from the editor, if I've been messing around with lots of stuff. If I want to reload the mission I exit to the Main Menu and reload from there.
Associate Steve Acaster
[YorkshireRifles.com]
Post GPU card specs, it always helps.
edit
You need a detail texture for parallax.