Game Development Community

AudioManager

by Joe Walters · in iTorque 2D · 06/28/2009 (1:46 am) · 3 replies

Hi guys,

Am looking at starting to put audio into a game now and not sure where to start. It doesn't seem to be covered anywhere.

Can anyone point me in the right direction? a good thread or tutorial?

Also have downloaded the AudioManager GUI from TDN and it says to install into the resource folder. But am a little unsure if it means the game resource folder, the tgn source folder etc.

What is the actual directory to install to? And how would I get it working once it is.

Thanks in advance

#1
06/28/2009 (6:51 am)
Resources aren't supported and the audiomanager class likely useless as the iphone restrictions don't allow you to do fancy sound stuff.
You have 1 compressed track at a time unless you want it to be cpu compressed (slow)
#3
06/28/2009 (12:35 pm)
Thanks guys much appreciated.
Have found a way (not using AudioManager) but just by converting a generic button click behavior and inserting a alxPlay command. seems to work well.