AudioManager
by Joe Walters · in iTorque 2D · 06/28/2009 (1:46 am) · 3 replies
Hi guys,
Am looking at starting to put audio into a game now and not sure where to start. It doesn't seem to be covered anywhere.
Can anyone point me in the right direction? a good thread or tutorial?
Also have downloaded the AudioManager GUI from TDN and it says to install into the resource folder. But am a little unsure if it means the game resource folder, the tgn source folder etc.
What is the actual directory to install to? And how would I get it working once it is.
Thanks in advance
Am looking at starting to put audio into a game now and not sure where to start. It doesn't seem to be covered anywhere.
Can anyone point me in the right direction? a good thread or tutorial?
Also have downloaded the AudioManager GUI from TDN and it says to install into the resource folder. But am a little unsure if it means the game resource folder, the tgn source folder etc.
What is the actual directory to install to? And how would I get it working once it is.
Thanks in advance
About the author
#2
tdn.garagegames.com/wiki/TGB/ScriptTutorials/MusicTutorial
or this:
tdn.garagegames.com/wiki/TGB/Behaviors/MouseClickSound
06/28/2009 (12:05 pm)
Check this:tdn.garagegames.com/wiki/TGB/ScriptTutorials/MusicTutorial
or this:
tdn.garagegames.com/wiki/TGB/Behaviors/MouseClickSound
#3
Have found a way (not using AudioManager) but just by converting a generic button click behavior and inserting a alxPlay command. seems to work well.
06/28/2009 (12:35 pm)
Thanks guys much appreciated.Have found a way (not using AudioManager) but just by converting a generic button click behavior and inserting a alxPlay command. seems to work well.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
You have 1 compressed track at a time unless you want it to be cpu compressed (slow)