High Pitched Sound in Speakers?
by Jace · in Torque Game Builder · 06/26/2009 (6:17 pm) · 7 replies
When I load up our TGB game it always yields a constant high pitch sound in the speakers even when no sounds are playing. Any ideas?
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#2
06/26/2009 (10:24 pm)
Dropped in the newest DLL and the problem still persist. Any other thoughts?
#3
Have you tested this on multiple computers?
I'm still suspecting OpenAL. Don't really think it should make that much of a difference, but maybe it's worth killing the local DLL and doing a proper install of OpenAL.
06/26/2009 (10:43 pm)
Have you tested this on multiple computers?
I'm still suspecting OpenAL. Don't really think it should make that much of a difference, but maybe it's worth killing the local DLL and doing a proper install of OpenAL.
#4
06/26/2009 (10:45 pm)
Tested it on my PC, my work PC and my g/f's Mac Book. I don't know what the issue is.
#5
Try finding what triggers it. Reinitialize the audio layer while running. See if the sound immediately starts again. If so, step through the audio layer init and catch where it triggers.
06/26/2009 (10:58 pm)
Try finding what triggers it. Reinitialize the audio layer while running. See if the sound immediately starts again. If so, step through the audio layer init and catch where it triggers.
#6
06/27/2009 (12:53 am)
If I don't init the audio the sound doesnt happen, which gives me hope. I will just switch out to FMOD.
#7
06/27/2009 (9:23 pm)
FMOD Integration is going to take a bit longer than I expected. However if and when I get it working I will throw it up on TDN.
Associate Rene Damm
Update OpenAL. This seems to be a problem with earlier versions.