Professional Senior 3D Artist available (freelance) Worked on MANY titles
by Pat Toulouse · in Jobs · 06/25/2009 (10:32 pm) · 1 replies
Hi,
My name is Pat Toulouse and I am a professional senior 3D artist that specializes in game development for PC, console and web, including mobile. I have been in the field for many years and have been working at Fuel Games (Ottawa, Canada) for the past 4 years. I recently left my position at Fuel Games to pursue new opportunities while also working as a freelancer.
I had the chance to work on several projects for clients including Microsoft, Sony, HBO, Warner Bros, Spinmaster, Hasbro, Lionsgate, Discovery, Jakk’s Pacific, BBDO, Wrigley’s, Candystand and Shockwave, just to name a few.
My recent iPhone titles include Vans Sk8: Pool Service which is currently in the top apps. I was also lead 3D artist on Lifeboat which is planned to be released later this month.
http://www.vanssk8poolservice.com/ (Vans Sk8: Pool Service)
http://theappera.com/2009/06/10/wwdc-2009-lifeboat-their-hearts-go-on/ (Lifeboat)
I have a lot of experience in quoting, production management, game design, interactive branding and business development.
I have been working with Unity for the past 2 years. I am very experienced in the 3D integration process including animation, optimization and art pipeline to Unity. I also worked with other engines such as Gamebryo, Torque, Virtools and Shockwave 3D.
I would like to offer my services on a contract basis. Please don’t hesitate to contact me to discuss about your projects or request a cost estimate. I am flexible and will do my best to suit your needs at a reasonable rate.
I am looking to make contacts in the field and long term working relationships with other developers.
You can visit my personal website which includes my résumé and project list at
http://www.pattoulouse.com
I can be reached by email at info@pattoulouse.com and on LinkedIn http://www.linkedin.com/in/toulouse .
Thanks,
Pat
My name is Pat Toulouse and I am a professional senior 3D artist that specializes in game development for PC, console and web, including mobile. I have been in the field for many years and have been working at Fuel Games (Ottawa, Canada) for the past 4 years. I recently left my position at Fuel Games to pursue new opportunities while also working as a freelancer.
I had the chance to work on several projects for clients including Microsoft, Sony, HBO, Warner Bros, Spinmaster, Hasbro, Lionsgate, Discovery, Jakk’s Pacific, BBDO, Wrigley’s, Candystand and Shockwave, just to name a few.
My recent iPhone titles include Vans Sk8: Pool Service which is currently in the top apps. I was also lead 3D artist on Lifeboat which is planned to be released later this month.
http://www.vanssk8poolservice.com/ (Vans Sk8: Pool Service)
http://theappera.com/2009/06/10/wwdc-2009-lifeboat-their-hearts-go-on/ (Lifeboat)
I have a lot of experience in quoting, production management, game design, interactive branding and business development.
I have been working with Unity for the past 2 years. I am very experienced in the 3D integration process including animation, optimization and art pipeline to Unity. I also worked with other engines such as Gamebryo, Torque, Virtools and Shockwave 3D.
I would like to offer my services on a contract basis. Please don’t hesitate to contact me to discuss about your projects or request a cost estimate. I am flexible and will do my best to suit your needs at a reasonable rate.
I am looking to make contacts in the field and long term working relationships with other developers.
You can visit my personal website which includes my résumé and project list at
http://www.pattoulouse.com
I can be reached by email at info@pattoulouse.com and on LinkedIn http://www.linkedin.com/in/toulouse .
Thanks,
Pat
Pat Toulouse
http://www.pattoulouse.com/docs/pattoulouse_resume_web.pdf
Here is another title that I worked on:
http://www.fuelgames.com/blog/08-07-2009/introducing-our-latest-iphone-game-lifeboat.html
http://theappera.com/2009/06/10/wwdc-2009-lifeboat-their-hearts-go-on/
http://www.slidetoplay.com/story/fuel-games-wwdc-roundup
It was all done in Unity while I was working at Fuel Games. I was lead 3D artist and did 98.5% of the 3D including the designs, models, texturing, characters, rigging, animations etc.
Let me know if you have any questions or comments.
Thanks,