Game Development Community

[Beta 3 Bug] Changing Object Position by Typing

by Gary Hoffmann · in Torque 3D Professional · 06/25/2009 (4:56 pm) · 4 replies

If you are in the editor and move a TSStatic object, not by dragging the handles in the GUI but by typing numbers into the position field, the object itself moves but all of the other elements (movement arrows, bounding box) stay at the old position until the level is reloaded.

This means that the now if you click on the object where it is, it will no longer be selected, you have to click where the object used to be to select it (or use the object list).

#1
06/25/2009 (5:49 pm)
Ya, thats a hard lesson I learned myself recently. a Static Object is Static. It doesn't matter what location you try to move it to via script. Its Static. Might want to look into a shapebased object type or something else thats networked. Interior objects are networked and they move.
#2
06/25/2009 (7:20 pm)
Understood. And that makes sense when actually running the game.

However, I'm not talking about changing the object through scripting, this is about using the object editor.

If I drag the arrows, the object will move just fine. However, if I click in the position box and type a position, like 0 0 0 or something, the object mesh moves but none of the bounding box or anything else does.

I would expect the editor to treat moving the object by draging the mouse and moving the object by typing the actual position in world space as the same and actually update all of the required object data.
#3
06/25/2009 (8:01 pm)
I've seen this happen... it is a bug. I think its related to the "World Axis" "Object Axis" toggle on the toolbar.
#4
06/29/2009 (11:46 am)
Logged as THREED-537