Game Development Community

Help Needed to create a surf game

by Gagan · in iTorque 2D · 06/25/2009 (1:31 pm) · 3 replies

Hi All,

I am new to Torque and trying to build a surf game for iphone.
I have tried the inbuilt images and codes, but there is nothing like water and surf board, where to get those.

Also i dont know how to make the player movable, i want to have motion added to it.

Plz help guys.

thanks
Gee

#1
06/25/2009 (6:44 pm)
Ok, Here's what you need to do:

To create a game that is going to sell you need original artwork that looks good, or looks so bad that it's cool. You can get cheap 2D artwork from sites like dreamstime.com. But, I would recommend hooking up with an artist that can do custom work for your game. Your character(s) need to be custom drawn and look cool. You may find some publicly available sprite sheets out there by doing a google search, but these may already be used in a game so yours wouldn't be original. You can go low-tech on the graphics and still make a cool game using tools like pivot or styks for character animation, and any paint program for beach, sky and waves. If you want game studio quality polish, then you need to look into photoshop, toonboom studio, blender, 3d max, etc...

The programming part is more tricky. Torque Script is easy to learn if you are an experienced programmer, and moderately difficult if you are a newbie. There are good books on the subject, but the best place to start is in the examples that come with the products and the many resources online. A surfing game would be pretty easy to implement, especially with accelerometer control which would be fun to play. Good luck!

Oh and remember to setUsesPhysics() on your sprites!

Dan
#2
06/25/2009 (6:44 pm)
You have to create the art you need or pay someone to do so.
There is no place to just get anything, especially non standard.

As for motion: script or program it.
Give the games in the games folder of your itgb installation a go and potentially also work through the TGB tutorials in TGB.
#3
06/25/2009 (8:56 pm)
Thanks a lot guys for replying, i wasn't expecting such a quick reply.
But i will start the work accordingly and will keep bothering you guyz.

Gee