Game Development Community

My first Torque X 2D game is now in playtest

by David Horn · in Torque X 2D · 06/25/2009 (7:30 am) · 7 replies

I wanted to let everyone know that my first Torque X 2D game has been submitted for playtest on the XNA community.


catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=e1840010-4bff-4724-99c1-d1...

It's called Vega Magnitude. It's a shooter combined with quicktime events.

Just FYI.
Thanks!
Dave

#1
06/25/2009 (9:39 am)
Excellent, I'll check it out today. Congratulations!

John K.
www.envygames.com
#2
06/25/2009 (4:28 pm)
Also posted comments on the XNA forums. I'm getting a code 4 error when starting game play. The menu screen comes up fine, it just won't start the game.

Tom
Starlit Sky Games, LLC
my twitter
#3
06/25/2009 (5:17 pm)
Wonderful :)

Good thing I did a playtest.

is there any way I could test this myself? It was obviously fine when I ran it.

All I did was richange debug to release, then right-clicked and said Package as XNA Creators Club Game. Then uploaded the Vega.ccgame file from the VegaGamebinXbox 360Release folder.

*EDIT
I just downloaded the ccgame file myself and unpacked it and it seems to be working for me. I'm not sure what to do. Any suggestions?

*EDIT
ok, I think I figured out why mine worked. I already had a save game on my system. So I think I can start to fix it now.
#4
06/26/2009 (6:00 pm)
ok, I re-uploaded the game. I think it works now. I think the problem came into play when you didn't have a game save to begin with.
#5
07/02/2009 (12:30 pm)
I'm not seeing it any more David, did you take it down?
#6
07/02/2009 (12:49 pm)
Isn't there a waiting period for the game to appear? I think they did that to keep people from spamming games through by just continually putting it up until it passes.

Brian