Drag and Drop : How to?
by elvince · in Torque 3D Professional · 06/25/2009 (5:41 am) · 5 replies
Hi,
I looked on a lot forum / ressources in order to learn how to drag&drop object in gui. Sadly I wasn't able to find something that helps me.
Can someone explain me the principles to do a drag&drop?
My goals is to drag a object from an inventory gui to the background (to delete it) or to a shorcut bar.
Thanks,
I looked on a lot forum / ressources in order to learn how to drag&drop object in gui. Sadly I wasn't able to find something that helps me.
Can someone explain me the principles to do a drag&drop?
My goals is to drag a object from an inventory gui to the background (to delete it) or to a shorcut bar.
Thanks,
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#2
Since my post, I find how to start the drag function. In fact, I have added a mouseeventsctrl on top of my object and then create the guiDragAndDropCtrl by script.
Now, I need to figure how I can dragdrop item from different gui. In fact, if I add the guiDragAndDropCtrl to the PlayGui, all the item in "pushdialog" gui don't receive the events and If I put a modeless layer on top on everything then the playgui do not receive the events...
Any idea on how to change to do the trick?
Or do I need to add my control in the same "layer" to have this working?
06/26/2009 (3:33 am)
Tahnks for the answer.Since my post, I find how to start the drag function. In fact, I have added a mouseeventsctrl on top of my object and then create the guiDragAndDropCtrl by script.
Now, I need to figure how I can dragdrop item from different gui. In fact, if I add the guiDragAndDropCtrl to the PlayGui, all the item in "pushdialog" gui don't receive the events and If I put a modeless layer on top on everything then the playgui do not receive the events...
Any idea on how to change to do the trick?
Or do I need to add my control in the same "layer" to have this working?
#3
06/27/2009 (7:02 am)
Well, really don't know because I'm not still at that point, but the gui control that should receive the drop, need to have defined a onControlDropped function, this is the function that is called on a mouse up event. So, if you want that the PlayGui receive a drop object, I think you have to implement in playgui.cs:function PlayGui::onControlDropped(%this,%obj,%pos);where %obj is the dragged object id, %pos is the position where the drag ended, don't know if absolute or relative.
#4
So if I want this to works,I need all the gui that may interact in the same layer (like guicontrol).
06/28/2009 (10:20 am)
This is it Davide. Except that in my case I have multiple layer on top of PlayGui.So if I want this to works,I need all the gui that may interact in the same layer (like guicontrol).
#5
08/29/2009 (10:10 pm)
@elvince: Look at the guiEditorPalette.ed.cs file for an example of what you are looking for.
Torque Owner Davide Archetti
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