Beta 3 EULA: point 3a and 3b don't seem to work together
by Marc Dreamora Schaerer · in Torque 3D Professional · 06/24/2009 (11:36 pm) · 1 replies
Quote:(a) The Engine may be licensed only by parties with income less than US$250,000 in
their last calendar year, and Licensees may not use the Engine to develop Products for
another party who does not meet these financial requirements.
(b) Licensee may not use the Engine on a project making use of external funds (e.g.
from a publisher or investor) without upgrading to a Studio license.
These two points together for individuals doing work for 3rd parties, as point 3a allows work for other parties as long as the financial requirements are met, which right in 3b is forbidden again without a studio license as contract work for 3rd parties are external funding.
That assumed that the "project" on point 3b does not mean a fully outsourced project payed by comp A and fully developed by comp B, but to me the wording does not indicate that but any project making for 3rd party.
These points have changed between Beta 2 and Beta 3, which is why I created this thread.
Haven't marked it as bug as it is not related to the technology.
Another point on the EULA: I assume you or your legalese speaking helpers are aware of this fact, but it has no legal consequence in Europe / potentially anywhere outside of the USA if it is deliveried with the proeduct. This kind of License has to be presented upfront buying T3D.
Altering the contract post buying requires a voiding of the old contract and having a new contract both parties agreeing.
Have not checked if the page has been updated recently in relation to the EULA but if not the addition of the EULA somewhere should be stressed.
I wanted to thank for the work on the license btw. The removal of the "game only" restriction opens up a much larger field of potential work for freelancers like me and a much broader field for T3D to shine in (and with PureLight it definitely has a lot of potential to shine in architectural and art work)
About the author
Associate Konrad Kiss
Bitgap Games