side projection
by Andy Schatz · in Torque 3D Professional · 06/24/2009 (4:46 pm) · 9 replies
Is side projection broken? I've never really seen it working how I think it should work.
#2
06/24/2009 (5:04 pm)
It's for terrain textures, it maps the uvs based on their location in yz space rather than xy space. It's good for sharply sloped terrains so you get rid of the ugly texture stretching. There's a checkbox for it in the terrain material dialog.
#3
06/24/2009 (5:07 pm)
@Andy, Tom is working on a new method for generating UVs for terrain, using something more similar to UV relaxation methods than a side projection. So AFAIK, currently side projection isn't in.
#4
06/24/2009 (5:09 pm)
Ah, thanks Ross. Parallax mapping also seems to be broken, no? When I turn it on for one texture it applies to all of them. And then it breaks the detail map in about half my map.
#5
06/24/2009 (5:16 pm)
Not that I know of (haven't touched it though myself), probably best to make some new threads for those issues.
#6
06/24/2009 (5:25 pm)
Thanks, I'll test a little more and then post a thread if I'm sure.
#7
On paralax it seems like its not working right when its only a single layer with the parallax feature. Looks like a bug that needs to be fixed.
06/24/2009 (5:34 pm)
Side projection isn't in yet... it will be for beta 4.On paralax it seems like its not working right when its only a single layer with the parallax feature. Looks like a bug that needs to be fixed.
#8
www.garagegames.com/community/forums/viewthread/95415
06/24/2009 (5:38 pm)
Ah, I jsut posted another thread about parallax:www.garagegames.com/community/forums/viewthread/95415
#9
06/24/2009 (6:18 pm)
hmm I thought we were supposed to use decals for this.
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