Game Development Community

Networking functionality

by Boris · in Torque Game Builder · 06/24/2009 (1:57 pm) · 7 replies

Hello everyone.

I'm new with TGB, and I read most of all tutorials.

But I didn't find anything about networking functionality.

Here :

http://www.garagegames.com/products/torque-2d

I can read "TGB's integrated networking system makes implementing turn-based multiplayer options a breeze."

So is it possible to made Online Game with TGB without editing source code ? Is there a tutorial somewhere ?

Thanks for your responds :)

#1
06/24/2009 (2:40 pm)
Look at the checkers tutorial. That has a basic networking implementation.
#2
06/24/2009 (2:45 pm)
Thanks a lot :)
#3
06/24/2009 (2:57 pm)
Hmm so Network use your own server, but it's not possible to use my own server with this method right ?
#4
06/24/2009 (4:27 pm)
okay I find the Torque Networking Library thanks anyway :)
#5
06/25/2009 (10:45 pm)
David

Neither the the checkers tutorial, nor the tic tac toe network samples work. I have copied and pasted the exact code and it just does not work at all.

Have you actually tried this with the current version of TGB or the TGB Demo?
#6
06/26/2009 (12:56 am)
Anyway, turn-based Network system include in TGB is unappropriate in a lot of case.

I wait an answer in another topic. If it's possible to implement Torque Network Library with the TGB source code, I will buy it and try using network this way.
#7
07/13/2009 (7:39 am)
It has definitely been quite a while since I worked with the Checkers demo. I don't think the Tic-Tac-Toe demo was ported.