async (mmap?) file loading
by Ron Yacketta · in Torque Game Engine · 02/23/2003 (5:18 pm) · 1 replies
Folks,
I have been thinking about DS (Dungeon Siege) and how they accomplish their no loading worlds. After much thought and diging on the net the only thing I could come up with is async file I/O
Would somehting like this be worth while to investigate for TGE integration? If so, would anyone be interested in helping integrate such a beast?
I am sure all genres of games could use a bit of a boost that could be seen with async file I/O
-Ron
I have been thinking about DS (Dungeon Siege) and how they accomplish their no loading worlds. After much thought and diging on the net the only thing I could come up with is async file I/O
Would somehting like this be worth while to investigate for TGE integration? If so, would anyone be interested in helping integrate such a beast?
I am sure all genres of games could use a bit of a boost that could be seen with async file I/O
-Ron
Torque Owner gamer