Game Development Community

async (mmap?) file loading

by Ron Yacketta · in Torque Game Engine · 02/23/2003 (5:18 pm) · 1 replies

Folks,

I have been thinking about DS (Dungeon Siege) and how they accomplish their no loading worlds. After much thought and diging on the net the only thing I could come up with is async file I/O

Would somehting like this be worth while to investigate for TGE integration? If so, would anyone be interested in helping integrate such a beast?

I am sure all genres of games could use a bit of a boost that could be seen with async file I/O

-Ron

#1
04/18/2008 (1:56 pm)
I know it's been a while, is there any async file io feature in torque or its resources?