Terrain in 2D
by rennie moffat · in General Discussion · 06/23/2009 (9:14 am) · 2 replies
Is this possible? Terrain in 2D?
Imagine a Zelda like perspective, 3/4 birds eye, is it possible to make the ground full of bumps and what not?
Imagine a Zelda like perspective, 3/4 birds eye, is it possible to make the ground full of bumps and what not?
About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
#2
ps. I was thinking of just using accelerating triggers to act as terrain, drawn as hill, acts as accelerator when crossed.
However if I cross it backwards, it needs to decelerate. What would I do then? is there an entrance code? ie if I cross object from this angle, this happens, if from that angle that?
06/23/2009 (10:59 am)
thanks, do you have a link?ps. I was thinking of just using accelerating triggers to act as terrain, drawn as hill, acts as accelerator when crossed.
However if I cross it backwards, it needs to decelerate. What would I do then? is there an entrance code? ie if I cross object from this angle, this happens, if from that angle that?
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