How achive this effect? (Translucency)
by Andreas Ehnbom · in Torque Game Builder · 06/23/2009 (5:50 am) · 5 replies
I'm trying to figure out a way to achieve the effect of translucent leaves, like in this picture:
http://farm1.static.flickr.com/9/12158246_e462412c47.jpg?v=0
With that I mean you cannot see through the object, but it lets light go through it. Any ideas of how you could accomplish this?
http://farm1.static.flickr.com/9/12158246_e462412c47.jpg?v=0
With that I mean you cannot see through the object, but it lets light go through it. Any ideas of how you could accomplish this?
#2
06/23/2009 (6:36 am)
Wouldnt that make it kind of transparent?
#3
But it is dependent on the background
The alternative to it is a lightmap (a second texture mapped ontop of the first that makes it brighter)
the simplest solution thought is just make the texture exactly like that and switch textures as needed, also gives you more artistic freedom on the effect
06/23/2009 (8:53 am)
NoBut it is dependent on the background
The alternative to it is a lightmap (a second texture mapped ontop of the first that makes it brighter)
the simplest solution thought is just make the texture exactly like that and switch textures as needed, also gives you more artistic freedom on the effect
#4
06/23/2009 (12:20 pm)
I seem to be able to apply an additive blending effect where the leaves intersect, but I dont want them to become brighter, I want them to become darker... How would you achieve a negative blending effect, if you know what I mean?
#5
06/23/2009 (12:34 pm)
As far as I am aware that is impossible without shaders where you render all the leaves into a single texture, as the leave will either do additive blending or multiplicative with a single color, but not both.
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