Game Development Community

pacman ai the original

by Enoz · in General Discussion · 07/17/2001 (10:06 am) · 4 replies

i am creating the original pacman series and implementing the original AI. meaning ghost1 finds the shortest distance to pacman, ghost2 roams randomly until comes near pacman, ghost3 finds the longest distance to pacman, and ghost4 roams about randomly. ive noticed many pacman clones out there that do not implement any real ai. i was wondering if my future employer would be impressed? and if this challenge is worth pursuing.
thanks

#1
07/17/2001 (11:29 am)
Any extra time and effort you make will impress a potential employer =) Go for it!
#2
07/17/2001 (1:04 pm)
I'm not sure if it will be extremely beneficial to an employer, I really don't know how old you are so given the time it'll take you to get into the work force, pac-man will seem a little 'simple' to any employer. It will, however, be extremely beneficial to YOU as a programmer. Don't worry about employers right now, worry about you and your knowledge. Just my 2 cents. =)

-Brandon Wood

P.S. I wanna play it when it's done. ;P
#3
07/17/2001 (2:49 pm)
How could it not impress a potential employer?

Sure it might sound silly or meanial to you, but to me it says that this person has the time and dedication to work his ass off at producing something just because he wanted to a) learn how to do something, and b) because he was dedicated. This is stuff employers love to see.

This project alone might not get him a job, but it would definately put his resume in the "contact this person for an interview" pile.

Logan

PS: If you didn't guess already this is my way of encouraging you to work on your game.
#4
07/17/2001 (9:29 pm)
hello,
thanks everyone for your input.

i know pacman looks very simple, but as far as the ghosts AI, implemented correctly, dont you think it carries much more weight? i mean you would be applying greedy algorithms and shortest path algorithms. stuff ive learned in design analysis of algorithms course. im thinking with these path finding techniques for AI, they can be applied to basically any advanced games out there.

example golden eye:
soldiers apply the same algorithm as the ghosts. bond creates a disturbance->soldier who is far away, applies the shortest path algorithm->when soldier is in close proximity fire->if bond destroy's survallience camara->soldier returns the same direction he came->etc....

i may be wrong since i am very new to game programming. i just recently became very interested in AI and many other game algorithms. i do hold a degree in computer science from rutgers and planning to go for my masters next year in comp sci with a specialty in AI. right now im planning to create demos of AI using advance algorithms.