Game Development Community

Need help with bounding box

by Devin D · in Artist Corner · 06/20/2009 (12:15 pm) · 1 replies

I have been exporting my .dts models from 3ds max 9. I can get them into the torque game engine fine, but they are not solid, I can walk right through them. I have been creating an object and called it bounds but I can still walk through... What am I doing wrong and how can I make my dts models so I can't walk through them?

#1
06/22/2009 (11:44 am)
You need to add a collision mesh. Do a quick forum/TDN search for Col-1 as there are lots of tutorials and threads that explain how. If you still need help, just bump this thread.

Tony