Game Development Community

Problem with AI path

by Srivathsa · in Technical Issues · 06/19/2009 (11:30 am) · 0 replies

hi everyone.. I had problem bringing in more AIs into my mission. I started a thread http://www.garagegames.com/community/forums/viewthread/93667. from the reply,i could theoretically understand whats happening,but i could not get it to work. i made some further search in the forums and i found this.. http://www.garagegames.com/community/forums/viewthread/75606 ...

(with regard to post #15): i created a new cs file and execute it.. i get the new player, but he just stands at one place.. If i'm not mistaken, the cs file has script to make him move from one node to another..but he just won't move.. Plus, in aiplayer.cs, the spawn function defines a path, but i find no reference to any path whatsoever in the above mentioned post(SpawnElf.cs)... all i can find is "SpawnaiElf("Bob", "201 -743 108.8 0 0 1 160");" which is the name and the position..

So now that i have the new model inside my mission and i have created a new path(MissionGroup/Paths/Path2), how do i make him follow it..

pls help..