D3DPRESENT_PARAMETERS LINK FAIL with "/Clr"
by ccljyc · in Torque Game Engine Advanced · 06/19/2009 (3:32 am) · 2 replies
I want to add .NET support but I got this link fail.
How can I do?
Thx.
How can I do?
Thx.
error LNK2022: metadata operation failed (8013118D) : 重複型別中不一致的配置資訊 (_D3DPRESENT_PARAMETERS_): (0x02000256)。 gfxD3D8Target.obj ARPG_TESTd3d8types.h
typedef struct _D3DPRESENT_PARAMETERS_
{
UINT BackBufferWidth;
UINT BackBufferHeight;
D3DFORMAT BackBufferFormat;
UINT BackBufferCount;
D3DMULTISAMPLE_TYPE MultiSampleType;
D3DSWAPEFFECT SwapEffect;
HWND hDeviceWindow;
BOOL Windowed;
BOOL EnableAutoDepthStencil;
D3DFORMAT AutoDepthStencilFormat;
DWORD Flags;
/* Following elements must be zero for Windowed mode */
UINT FullScreen_RefreshRateInHz;
UINT FullScreen_PresentationInterval;
} D3DPRESENT_PARAMETERS;d3d9types.htypedef struct _D3DPRESENT_PARAMETERS_
{
UINT BackBufferWidth;
UINT BackBufferHeight;
D3DFORMAT BackBufferFormat;
UINT BackBufferCount;
D3DMULTISAMPLE_TYPE MultiSampleType;
DWORD MultiSampleQuality; // DX9
D3DSWAPEFFECT SwapEffect;
HWND hDeviceWindow;
BOOL Windowed;
BOOL EnableAutoDepthStencil;
D3DFORMAT AutoDepthStencilFormat;
DWORD Flags;
/* FullScreen_RefreshRateInHz must be zero for Windowed mode */
UINT FullScreen_RefreshRateInHz;
UINT PresentationInterval;
} D3DPRESENT_PARAMETERS;
#2
I used TGEA 1.7.1 and Link successful.
The advenced camera function fail and have to debug myself.
06/21/2009 (8:30 pm)
Thank you very much!I used TGEA 1.7.1 and Link successful.
The advenced camera function fail and have to debug myself.
Associate Rene Damm
Don't know what actually is going on there, but for a quick fix, maybe removing the DX8 graphics layer will do the trick (if you don't need it; usually there's no reason to go back beyond DX9). Just remove all the gfx/d3d8/* files from the project.
The linker problem was with gfxD3D8Target.cpp, so maybe everything works fine with the D3D9 layer.
Hope this helps.