Tried upgrading to XNA 3.1 but...
by JohnT · in Torque X 3D · 06/18/2009 (6:32 am) · 9 replies
I realize that Torque X 3D has not been upgraded yet to 3.1 but I thought that I'd give it a shot since I purchased the Pro version and we are trying to use the Avatar feature for our game that we are entering into the Dream Build competition. From what I can tell everything appeared to work and I was able to run the game without any problems from within Visual Studio and I was able to add Avatar specific code.
The only problem that I'm experiencing is that Torque X Builder 3D will not load the project after the upgrade. I'm assuming that this is due to a mismatch in versions that Builder was created in.
If anyone has found a fix for this I hope that you will pass it along :)
Thanks,
John
The only problem that I'm experiencing is that Torque X Builder 3D will not load the project after the upgrade. I'm assuming that this is due to a mismatch in versions that Builder was created in.
If anyone has found a fix for this I hope that you will pass it along :)
Thanks,
John
About the author
#3
The TorqueX_3_1_Goals.txt file installed with the engine lists some pretty lofty goals for the 3.1 update. I certainly hope they hit them.
06/25/2009 (8:30 am)
The question is "When will the TorqueX 3D update be available"? It seems that Torque3D is taking most of GGs resources at the moment. This would be another reason that they should include the source for the 3D builder ;)The TorqueX_3_1_Goals.txt file installed with the engine lists some pretty lofty goals for the 3.1 update. I certainly hope they hit them.
#4
06/25/2009 (1:01 pm)
Yeah, I seriously can't wait until this Torque3D is done so they can get back to Torque X.
#5
I will keep you posted with any news I happen to come across, but for now, just know that it is being worked on.
06/25/2009 (1:08 pm)
I can't say when it will be ready (the 3.1 update) but I can tell you that it has dedicated resources on it that are not working on Torque 3D :)I will keep you posted with any news I happen to come across, but for now, just know that it is being worked on.
#6
Keep those dedicated resources chained to their desk and loaded with Caffein.... I guess they can talk to the Torque3D guys if they want to add some of the functionality into TorqueX :)
Thanks for the info...
06/26/2009 (11:27 am)
@Kenneth:Keep those dedicated resources chained to their desk and loaded with Caffein.... I guess they can talk to the Torque3D guys if they want to add some of the functionality into TorqueX :)
Thanks for the info...
#7
then just import all the assets and the txscene file into your 3.1 when your done.
or, instead of doing everything within the builder, you can also code everything by hand, since you still have access to all of the Tourque libraries within C#.
07/17/2009 (3:04 am)
what i would do in this situation is create a new 3.0 project and use this for the TXbuilder. Use the 3.1 project for your avatar.then just import all the assets and the txscene file into your 3.1 when your done.
or, instead of doing everything within the builder, you can also code everything by hand, since you still have access to all of the Tourque libraries within C#.
#8
Can I get a whut whuuuut?
07/17/2009 (11:16 am)
Torque X 3.1 is up and in peoples My Product pages now. PSK has been updated as well for 3.1Can I get a whut whuuuut?
Torque 3D Owner Rapid Fire
Rapid Fire Studios