Alpha problems with collada
by A · in Torque 3D Professional · 06/17/2009 (2:25 pm) · 1 replies
Today I tried using collada cylinders to test a cheap way to make some sort of energy beam. I stacked a red beam inside a blue beam to try and get a deeper effect. However the game produces some strange effects when you layer objects with transparencies. The blue beam works fine by itself. Is this a bug?
aelx.hgl16.net/T3dAlphaOddness.wmv
aelx.hgl16.net/T3dAlphaOddness.wmv
About the author
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
best results that I achieved so so far with multiple alpha surfaces on the same object were actually with no blend mode for the alpha