GLU in Torque
by James \"Corvidae\" Williams · in Torque Game Engine · 02/20/2003 (6:21 pm) · 9 replies
Has anyone managed to include the GLU library into Torque? I'm currently in need of a few of the quadratics functions in it, and I can't for the life of me get it to link properly. Does anyone have any pointers on how they did it?
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#2
02/20/2003 (8:13 pm)
I could if the source to glu32.dll were publically available. I can't find it anywhere.
#4
02/21/2003 (12:05 am)
SEE IRC doesn't rot your brain!
#5
02/21/2003 (12:49 am)
Well, I dunno about _that._ :)
#6
watch the license w/ Mesa.
glad you got it working =D
best
-brad
02/21/2003 (1:03 am)
oh blah I didn't do much.watch the license w/ Mesa.
glad you got it working =D
best
-brad
#7
02/21/2003 (1:30 am)
Resource submitted. I'll add spheres, cylinders, etc. as I have need for them.
#8
*shrugs*
--KallDrexx
02/21/2003 (4:54 am)
glu glu glu... *thinks*, the windows version doesn't need glu? cause I know in linux you need to statically link libGLU for torque to work.....*shrugs*
--KallDrexx
#9
02/21/2003 (7:26 am)
The windows version calls QGL_Init with "glu32" and that calls LoadLibrary on it.
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-Ron