Game Development Community

GLU in Torque

by James \"Corvidae\" Williams · in Torque Game Engine · 02/20/2003 (6:21 pm) · 9 replies

Has anyone managed to include the GLU library into Torque? I'm currently in need of a few of the quadratics functions in it, and I can't for the life of me get it to link properly. Does anyone have any pointers on how they did it?

#1
02/20/2003 (8:10 pm)
This might sound silly (seeing that I am not familiar with GLU), but could you rip what you want out of GLU and port it to TGE?


-Ron
#2
02/20/2003 (8:13 pm)
I could if the source to glu32.dll were publically available. I can't find it anywhere.
#3
02/20/2003 (11:06 pm)
Scratch that... due to help from skrewtape in IRC (thanks again), I found that the Mesa library includes the GLU source. I'm working on porting it now, and will likely package it up as a resource when it's done and working so other people can include quadrics.
#4
02/21/2003 (12:05 am)
SEE IRC doesn't rot your brain!
#5
02/21/2003 (12:49 am)
Well, I dunno about _that._ :)
#6
02/21/2003 (1:03 am)
oh blah I didn't do much.

watch the license w/ Mesa.

glad you got it working =D



best
-brad
#7
02/21/2003 (1:30 am)
Resource submitted. I'll add spheres, cylinders, etc. as I have need for them.
#8
02/21/2003 (4:54 am)
glu glu glu... *thinks*, the windows version doesn't need glu? cause I know in linux you need to statically link libGLU for torque to work.....

*shrugs*

--KallDrexx
#9
02/21/2003 (7:26 am)
The windows version calls QGL_Init with "glu32" and that calls LoadLibrary on it.