Default scale of T3D demos?
by James Brad Barnette · in Torque 3D Professional · 06/17/2009 (9:12 am) · 8 replies
can someone tell me the exact scale of the T3D demos like warrior camp?
For instance one Torque == ???? is it a meter?
For instance one Torque == ???? is it a meter?
About the author
#2
Anyone ever compared Gideon side by side with the ForgeSoldier? He looks like a hobbit!
For best in-game results you would need to find the common scale for your own unique assets and "build" based on that unit of measure.
06/17/2009 (9:44 am)
A meter is just the common and arbitrary unit of measure used by people to "describe" the length/size of a unit. It is not fixed but relative to your assets. With that said, the art in the Warrior Camp level is decidedly large in comparison to the player model. Anyone ever compared Gideon side by side with the ForgeSoldier? He looks like a hobbit!
For best in-game results you would need to find the common scale for your own unique assets and "build" based on that unit of measure.
#3
Ok I guess maybe I worded it wrong that is exactly what I'm asking. It seems that the default is to SquareSize to 8 does that mean every terrainsquare would 8mx8m if I used the one unit = 1 m standard?
06/17/2009 (10:30 am)
Quote:I'm under the impression that:
1 terrain squaresize = 1m
but that depends on the scale of your models really, as you can have them set to any scale you want by just making them bigger or smaller. And that probably depends on the ratio you use in your modeling program.
Ok I guess maybe I worded it wrong that is exactly what I'm asking. It seems that the default is to SquareSize to 8 does that mean every terrainsquare would 8mx8m if I used the one unit = 1 m standard?
#4
3D space has no measurement of size other than absolute coordinates (with no measure)
06/17/2009 (10:34 am)
It is whatever you define it to be and commonly in relation to buildings and player models as well as the required terrain detail.3D space has no measurement of size other than absolute coordinates (with no measure)
#5
That's the idea ... if your models share the same scale.
06/17/2009 (11:03 am)
Quote:
SquareSize to 8 does that mean every terrainsquare would 8mx8m if I used the one unit = 1 m standard?
That's the idea ... if your models share the same scale.
#6
And as a community, should we all work to make models which have the same scale for portability to each other? If yes, then what would that be?
06/21/2009 (4:05 pm)
If we import a model built in XSI with say 1 XSI unit, what would that be equal to in T3D in a default mission? Knowing that scale is all relative.And as a community, should we all work to make models which have the same scale for portability to each other? If yes, then what would that be?
#7
as for the collada I think it may be the same but I have had some issues with it shredding my geometry so I'm gonna stick to Matt's exporter for XSI for now.
06/22/2009 (7:48 am)
I think, "at least using the DTS exporter" the results seem to be one XSI unit == 1 Torque unit.as for the collada I think it may be the same but I have had some issues with it shredding my geometry so I'm gonna stick to Matt's exporter for XSI for now.
#8
@James
A square size of 8 would mean 8m x 8m since the square is 8 units square in size.
When people say 1 unit = 1 meter, they mean a change of 1 unit on the X, Y or Z axis is equivilent to a 1 meter change in the real world.
06/22/2009 (8:19 am)
I believe most of the demos have been produced with a 1 unit = 1 metre thought process.@James
A square size of 8 would mean 8m x 8m since the square is 8 units square in size.
When people say 1 unit = 1 meter, they mean a change of 1 unit on the X, Y or Z axis is equivilent to a 1 meter change in the real world.
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1 terrain squaresize = 1m
but that depends on the scale of your models really, as you can have them set to any scale you want by just making them bigger or smaller. And that probably depends on the ratio you use in your modeling program.