Game Development Community

Choppy...

by Trent · in Torque X 3D · 06/15/2009 (8:18 pm) · 2 replies

If I send my test model off into the distance (and when I say distance, I mean maybe 5 units) using physics, the rendering of it gets really choppy, like it's only being updated onc per second.

I turned on simulate fences, and this help put it in real time, but the choppyness remains. The tricky bit here is the framerate counter is still updating smoothly, showing around 145 fps.

Any ideas?

#1
06/16/2009 (4:26 pm)
How often is it updating the physics? I had some some choppy looking results when I was accidentally invoking a component twice that happened to control the physics changes on the same tick using TX2D. Just a thought.

Brian
#2
06/16/2009 (6:26 pm)
I have no idea.

I'm mainly following the example in John's book. I made a movement component and bound a couple of keys with BindMove, I send it off into the distance and it updates real slow. I bring it back and it gets a bit faster and finally gets smooth only when its right in front of the camera.

I had to turn SimulateFences on, before that the whole thing was 10x slower.