Dif LOD
by Howard Dortch · in Torque Game Engine · 06/15/2009 (2:23 pm) · 5 replies
I created 2 buildings bld_0 and bld_1 On the bld_0 I set the min_pixels to 250 has all the detail and on bld_1 I set it to 80 with most of the interior detail removed. When I go inside the building it renders the bld_1 with all the detail removed. I tried it both ways and same thing when I walk inside it renders the low detail model.
Any help me on this?
Any help me on this?
#2
What I'd guess is happening is that inside of the building you are actually seeing less than 250 pixels of the building (since the limited view while being inside) and so it's dropping to the lower level of detail).
It's kind of a guess, but give it a try. If if does work, you can start adjusting your LOD's back up accordingly until you hit a break point.
06/15/2009 (3:27 pm)
Hey Howard, just for kicks try a set of lower numbers (i.e. bld_0 at let's say 50, and bld_1 at 10).What I'd guess is happening is that inside of the building you are actually seeing less than 250 pixels of the building (since the limited view while being inside) and so it's dropping to the lower level of detail).
It's kind of a guess, but give it a try. If if does work, you can start adjusting your LOD's back up accordingly until you hit a break point.
#3
Forgot to add "detail_number" "0" .... my bad, thanks for the reply.
06/15/2009 (6:08 pm)
I found the issue while diggin through some old notes I made.Forgot to add "detail_number" "0" .... my bad, thanks for the reply.
#4
06/15/2009 (6:55 pm)
Cool. Now that you mentioned it, I think I did the same thing a while back! =)
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