Game Development Community

Max Spacewarps?

by Keith Johnston · in Artist Corner · 02/19/2003 (8:12 am) · 4 replies

Are max spacewarps exportable? I have a model with facial animations made using space warps and they don't seem to be exporting.

If not, what is the preferred (supported) way of doing facial animations?

#1
02/19/2003 (8:17 am)
Max Spacewarps are definitely not exportable - I've never heard of an engine that does support them. I'm impressed you did your facial animation with them... I never would have thought of that :)

The "right" way is either with bones or by having it export the mesh positions... and I'm not sure which. :(
#2
02/19/2003 (8:55 am)
You would have to export as a "morph" animation which would literally write the vertex positions at each and every frame into the file. The problem though with using morphs is that you cannot combine them with other animations.

Logan
#3
02/19/2003 (10:55 am)
OK, thanks - just FYI this is from a modeller I am working with, I am just the programmer. :-)
#4
04/24/2003 (5:11 pm)
you can do it, but you need someone to modify the engine for you. You can export the vertex animation data from max but its not really feasable as the data set would be huge and bog everything down, in both speed, and size, thats why no one really bothers with it. If you can't do it with bones then most people don't bother.