Max Spacewarps?
by Keith Johnston · in Artist Corner · 02/19/2003 (8:12 am) · 4 replies
Are max spacewarps exportable? I have a model with facial animations made using space warps and they don't seem to be exporting.
If not, what is the preferred (supported) way of doing facial animations?
If not, what is the preferred (supported) way of doing facial animations?
#2
Logan
02/19/2003 (8:55 am)
You would have to export as a "morph" animation which would literally write the vertex positions at each and every frame into the file. The problem though with using morphs is that you cannot combine them with other animations.Logan
#3
02/19/2003 (10:55 am)
OK, thanks - just FYI this is from a modeller I am working with, I am just the programmer. :-)
#4
04/24/2003 (5:11 pm)
you can do it, but you need someone to modify the engine for you. You can export the vertex animation data from max but its not really feasable as the data set would be huge and bog everything down, in both speed, and size, thats why no one really bothers with it. If you can't do it with bones then most people don't bother.
Associate Kyle Carter
The "right" way is either with bones or by having it export the mesh positions... and I'm not sure which. :(