Houdini/Torque Exporter and IFL Material Problem
by Ron Lindsey · in Torque 3D Professional · 06/14/2009 (3:40 pm) · 1 replies
I am attempting to import into T3D B2 a model I have made in Houdini. Part of the model is using a simple static material while another section is using an IFL Material as an animation sequence that repeats. The IFL is a 240 tif image sequence of a girl talking.
I can run this in Houdini and it works fine. However, when I export using the Torque Exporter, the model with the simple texture is imported correctly, but the IFL material is missing and the orange No Material texture is shown instead.
There were no errors in the dump file.
Also, as a test, i loaded the 'TorqueIFL' from $HFS/houdini/help/examples/nodes/out/torque/TorqueIFL.otl that is an example which illustrates using an IFL file with the Torque exporter. The exported file did not animate in T3D.
Has anyone else attempted to export animated image sequences? Other methods?
Thanks,
Ron Lindsey
I can run this in Houdini and it works fine. However, when I export using the Torque Exporter, the model with the simple texture is imported correctly, but the IFL material is missing and the orange No Material texture is shown instead.
There were no errors in the dump file.
Also, as a test, i loaded the 'TorqueIFL' from $HFS/houdini/help/examples/nodes/out/torque/TorqueIFL.otl that is an example which illustrates using an IFL file with the Torque exporter. The exported file did not animate in T3D.
Has anyone else attempted to export animated image sequences? Other methods?
Thanks,
Ron Lindsey
About the author
Em I Rot Games
Associate Chris Robertson
I'm not sure that T3D supports the tif image format?
Did you add the shape as a TSStatic object (which do not play animations), or a StaticShape object (with an appropriate datablock to play the animation in the onAdd method)?