Game Development Community

fxFoliageReplicator discarded?

by Huan Li · in Torque 3D Professional · 06/14/2009 (8:44 am) · 4 replies

In Beta2 although i can see fxFoliageReplicator's grass in WarriorCamp map, but i can't find it any more in ObjectEditor->level->environment. Even if i edit the existing grass, it only takes effect when restart the level.

Will fxFoliageReplicator be discarded in BETA3?
From my opinion GroundCover seems to handle all stuff of fxFoliageReplicator and fxShapeReplicator, but GroundCover can't work now.

So...fxFoliageReplicator ...discarded...future?

#1
06/14/2009 (12:28 pm)
@Huan Li - No. fxFoliageReplicator will be in Beta 3. There was a bug that was preventing it from being properly added to the level from the World Editor library. Our intern has corrected this bug and it will hopefully be ready by next beta.
#2
06/14/2009 (12:28 pm)
Groundcover does work. It just takes some setup on your part. Maybe Michael Perry's documentation covers that setup, I don't know I haven't looked. But many threads have discussed how to use groundCover.

I believe that the editor function for the replicator was simply overlooked in all of the changes that where done at that time -- there was a thread about it that had the two lines necessary for it to show up. But it is/will be there for Beta3.
#3
06/14/2009 (6:36 pm)
The two-line fix is here: www.garagegames.com/community/forums/viewthread/90629

I'm not sure if there are any other bugs that exist or are being fixed for Beta 3. Getting it back in the editor is trivial, however.
#4
06/15/2009 (9:44 am)
@Michael
@Michael
@Matt
Thank u
Thank u
Thanks