fxFoliageReplicator discarded?
by Huan Li · in Torque 3D Professional · 06/14/2009 (8:44 am) · 4 replies
In Beta2 although i can see fxFoliageReplicator's grass in WarriorCamp map, but i can't find it any more in ObjectEditor->level->environment. Even if i edit the existing grass, it only takes effect when restart the level.
Will fxFoliageReplicator be discarded in BETA3?
From my opinion GroundCover seems to handle all stuff of fxFoliageReplicator and fxShapeReplicator, but GroundCover can't work now.
So...fxFoliageReplicator ...discarded...future?
Will fxFoliageReplicator be discarded in BETA3?
From my opinion GroundCover seems to handle all stuff of fxFoliageReplicator and fxShapeReplicator, but GroundCover can't work now.
So...fxFoliageReplicator ...discarded...future?
#2
I believe that the editor function for the replicator was simply overlooked in all of the changes that where done at that time -- there was a thread about it that had the two lines necessary for it to show up. But it is/will be there for Beta3.
06/14/2009 (12:28 pm)
Groundcover does work. It just takes some setup on your part. Maybe Michael Perry's documentation covers that setup, I don't know I haven't looked. But many threads have discussed how to use groundCover.I believe that the editor function for the replicator was simply overlooked in all of the changes that where done at that time -- there was a thread about it that had the two lines necessary for it to show up. But it is/will be there for Beta3.
#3
I'm not sure if there are any other bugs that exist or are being fixed for Beta 3. Getting it back in the editor is trivial, however.
06/14/2009 (6:36 pm)
The two-line fix is here: www.garagegames.com/community/forums/viewthread/90629I'm not sure if there are any other bugs that exist or are being fixed for Beta 3. Getting it back in the editor is trivial, however.
Employee Michael Perry
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