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Mounted Image Problem

by Ronald J Nelson · in Torque Game Engine Advanced · 06/14/2009 (12:48 am) · 1 replies

OK first let me say I did not have this issue with TGEA 1.7.1 but do now with TGEA 1.8.1. I have added a couple of resources like Dynamic Materials,the Mesh Hiding resource, Increased Image bits, and Mount Image by Mount Point.

My problem is that when I have a weapon mounted on either player or vehicle and enter a map that has another shapebase object like a vehicle, player, or rigidshape the weapon image is not visible until you fire it.

Now I have been going through and pulling the resources out to see what makes it work and so far, nothing has helped. So I am asking if anyone else has seen the problem before and if so how did you resolve it?

#1
06/14/2009 (5:43 pm)
Nevermind I figured this one out. It turns out I just added the code wrong for setting the next free masks when I added the additional resources. I really need to pay more attention.