Where to put Textures with Interiors
by Robert Taylor · in Artist Corner · 02/18/2003 (11:34 pm) · 5 replies
I was wondering where you put the textures for interiors. When I look at the directories, it looks like they should be in the same directory as the map, however, when I put it in that directly, I get a missing texture error when I use map2dif.
#2
If that doesn't work, you should be able to specify the directory your textures are in with the -t option.
02/19/2003 (1:31 pm)
I typically put all my textures in a subdirectory of interiors (i.e. fps/data/interiors/mylevel) and put the actual .maps in a subdirectory of THAT (fps/data/interiors/mylevel/maps).If that doesn't work, you should be able to specify the directory your textures are in with the -t option.
#3
02/19/2003 (2:35 pm)
Thanks for info, I'll try it. Since I'm just goofing with this as a hobby I was using GTKRadiant. But since that's not working, I think I'll try Quark. I really don't like Hammer/Worldcraft.
#4
When you compile the map run the command line as such (assuming everything is in the "C:\Torquestuff\" folder and the .map file is called bridge.map)
map2dif -t C:\torquestuff\ -o C:\Torquestuff\ bridge.map
that should get rid of your missing textures error, assuming you have all the .jpg or .png files in the correct place.
02/20/2003 (5:59 am)
ok, it doesnt rteally matter where you put the textures at all when converting to a .dif, just so long as you know where it is on your HDD's.When you compile the map run the command line as such (assuming everything is in the "C:\Torquestuff\" folder and the .map file is called bridge.map)
map2dif -t C:\torquestuff\ -o C:\Torquestuff\ bridge.map
that should get rid of your missing textures error, assuming you have all the .jpg or .png files in the correct place.
#5
02/20/2003 (6:34 am)
QUarK worked fairly well. Easy to setup. Doesn't seem to bad so far.
Torque Owner Alex Swanson