Game Development Community

TGE in dll

by Ptz · in Torque Game Engine Advanced · 06/13/2009 (11:24 am) · 2 replies

Why at compilation of the sample project source codes of the engine are necessarily compiled?
Whether it is impossible to compile preliminary the engine in dll and them to connect to all projects?

#1
06/13/2009 (11:40 am)
And what is the point ?
The only difference is the dll needs an entry.
At compile time only the changed files are compiled,unless you recompile the project.
The rest stays in object files,suitable for linking.
You can use /MP to reduce the compile time (if it's the problem ?!?).
#2
06/13/2009 (1:00 pm)
i assume you mean why does TGEA compile the .cs files every time?

theres a setting for it somewhere, although i cant remember if its in a pref file or in the source code you profile says you dont have.