TGE in dll
by Ptz · in Torque Game Engine Advanced · 06/13/2009 (11:24 am) · 2 replies
Why at compilation of the sample project source codes of the engine are necessarily compiled?
Whether it is impossible to compile preliminary the engine in dll and them to connect to all projects?
Whether it is impossible to compile preliminary the engine in dll and them to connect to all projects?
#2
theres a setting for it somewhere, although i cant remember if its in a pref file or in the source code you profile says you dont have.
06/13/2009 (1:00 pm)
i assume you mean why does TGEA compile the .cs files every time?theres a setting for it somewhere, although i cant remember if its in a pref file or in the source code you profile says you dont have.
Torque Owner Ivan Mandzhukov
Liman3D
The only difference is the dll needs an entry.
At compile time only the changed files are compiled,unless you recompile the project.
The rest stays in object files,suitable for linking.
You can use /MP to reduce the compile time (if it's the problem ?!?).