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How to create an initial configuration of game?

by Ptz · in Torque Game Engine Advanced · 06/13/2009 (8:48 am) · 3 replies

Excuse me for English, it is translation automatic.


1. Where it is possible to find the description of structure of files of a pattern of game in SDK.
2. What sequence of start of scripts.
3. How to create an initial configuration of game which will not have any functionality.

Thanks.

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  • #1
    06/13/2009 (1:03 pm)
    I know there was a a webpage somewhere that was quite useful about this thing, you could try the books, both the 3dgpaio and gpgt have quite good descriptions of the file flow.

    but if you want top chart it yourself (this is a good exercise) start at main.cs in your scriptsandassets or data folder and just flow diagram each exec()
    #2
    06/13/2009 (1:54 pm)
    1) Go into C:\**Torque Directory**\GameExamples\**Demo Name (like Starter.FPS)**\game. The game exe is located there, and in the scriptsAndAssets folder you will find just about all the game-specific scripts for both the server and client.
    2) This resource should help, though you need a viewer
    3) What you probably want to do is go into one of the demos and delete the objects via either the Mission Editor or within Torsion, and then load just a skybox, sun, and terrain in the mission (.mis) file. From there, you can create your own scripts that deal with gameplay, but I don't recommend wiping out the game-connection related scripts.
    #3
    06/14/2009 (1:00 pm)
    http://tdn.garagegames.com/wiki/Working_with_the_TGE_Example