how to do shaders/materials
by Andy Simon · in Torque 3D Professional · 06/12/2009 (2:44 pm) · 1 replies
Hey everyone,
So Im pretty new to torque 3d and im trying to figure out how to tune my materials and setup the proper shader. I used to use the CryEngine 2.0 and it was fairly simple to apply a glass shader or a metal shader to a material (basically just clicking in a drop down box in their material editor).
Maybe it is done in 3ds max? Crytek had their own shader for use in 3ds max and then you would be able to fine tune that material/shader in their world editor. If it is done in 3ds max, what shaders and material types does T3D support?
right now all my materials are a multi-sub object with standard materials and the blinn shader applied. In case you are curious, I am trying to make some geometry look like window glass.
Thanks!
So Im pretty new to torque 3d and im trying to figure out how to tune my materials and setup the proper shader. I used to use the CryEngine 2.0 and it was fairly simple to apply a glass shader or a metal shader to a material (basically just clicking in a drop down box in their material editor).
Maybe it is done in 3ds max? Crytek had their own shader for use in 3ds max and then you would be able to fine tune that material/shader in their world editor. If it is done in 3ds max, what shaders and material types does T3D support?
right now all my materials are a multi-sub object with standard materials and the blinn shader applied. In case you are curious, I am trying to make some geometry look like window glass.
Thanks!
About the author
Torque 3D Owner Greg G
ESALPllc
Torque 3D materials are defined in the engine and cannot be defined in then exported from a 3D application.
If you want to make your own shaders you going to have to write them yourself using HLSL.