Variables of Behavior
by rennie moffat · in Torque Game Builder · 06/12/2009 (12:30 pm) · 2 replies
Hi there,
I am working on the Rainy DAy Tut.
In it, there is a plant, and we have assigned it the "PLantGrowthBehaviour",
My question is, inside we have several variables...
Moisture
minMoisture
maxMoisture
LowMoisture Threshold
DryRate
WateringRate
I am wondering, these variables, how does the program now what they are and how to react? Are these variables that exist in some vast library of pre made variables or, are they simply named, and titled by this one programmer?
Thanks,
thinking about future projects.
ren
I am working on the Rainy DAy Tut.
In it, there is a plant, and we have assigned it the "PLantGrowthBehaviour",
My question is, inside we have several variables...
Moisture
minMoisture
maxMoisture
LowMoisture Threshold
DryRate
WateringRate
I am wondering, these variables, how does the program now what they are and how to react? Are these variables that exist in some vast library of pre made variables or, are they simply named, and titled by this one programmer?
Thanks,
thinking about future projects.
ren
About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
#2
%template.addBehaviorField(projectile, "The projectile to clone and shoot", tileMapImageMap, "", t2dSceneObject)
this behavior (part of shoots.cs behavior) its has a variable field in the TGB console. However its variable, fill in the blank field is empty. There are no pre made selections, I thought my static sprits would be an option. However there is not. I can type it in, but I just ended up typing in the imageMap title of what I wanted. However, nothing was shot when tested. tho I am still early in my test behavior, anyone have any thoughts?
ren
06/24/2009 (3:10 pm)
further studies...%template.addBehaviorField(projectile, "The projectile to clone and shoot", tileMapImageMap, "", t2dSceneObject)
this behavior (part of shoots.cs behavior) its has a variable field in the TGB console. However its variable, fill in the blank field is empty. There are no pre made selections, I thought my static sprits would be an option. However there is not. I can type it in, but I just ended up typing in the imageMap title of what I wanted. However, nothing was shot when tested. tho I am still early in my test behavior, anyone have any thoughts?
ren
Torque Owner rennie moffat
Renman3000
Thanks.