Non-Exploding Projectiles?(2)
by Marcus L · in Torque Game Engine Advanced · 06/12/2009 (6:36 am) · 1 replies
I changed the muzzleVelocity and the areaImpulse in my projectile datablock to make it more realistic, but if i shoot at the wall or the ground close to me i get damaged.
Any one knows what to change to fix this?
Any one knows what to change to fix this?
Associate Michael Hall
Distracted...
If you don't want radius or exposive damage then set it to 0 as well as setting the damageRadius to 0.
See your projectile onCollision() callback to see how the different damage functions are called with those settings.