Game Development Community

MS updated what's new with XNA 3.1 including renaming Community Live Arcade

by Brian · in Torque X 2D · 06/11/2009 (12:31 pm) · 8 replies

XNA Game Studio 3.1: What's new?
XNACG Renames To Xbox Live Indie Games, Adding User Ratings To XBLA, Add-Ons

Some of this isn't new but is more detailed. Articles came out 6/11/09.

Brian

#1
06/11/2009 (1:16 pm)
Just having a play with it now, hopefully shouldnt be too hard to integrate Avatars into tx2d / 3d, but will soon see
#2
06/11/2009 (1:27 pm)
Let me know how it goes. Good luck on it!

Brian
#3
06/11/2009 (3:22 pm)
Any risks as far as upgrading/incompatability with TX 2D / 3D?
#4
06/11/2009 (4:27 pm)
They are not 3.1 compatible, but that is in the process of being worked on currently. More info to come as I learn it.
#5
06/11/2009 (5:02 pm)
@Kenneth Cool. When I get more experience with Torque and XNA, I hope to use avatars for something cool someday.

I'm glad they're renaming it to Xbox Live Indie Games.
#6
06/11/2009 (5:03 pm)
Yeah, that was kinda a surprise to me.
#7
06/11/2009 (10:55 pm)
I've just posted a blog on this. There are no compatibility issues with upgrading Torque X 3.0 to XNA 3.1. The only concern I personally have is that XNA 3.1 will not allow you to publish games to Xbox Live Community Games, at least not until they upgrade the Live services at the end of summer. The blog post has much more detail.

John K.
www.envygames.com
#8
06/12/2009 (9:34 am)
I started a new project with the 2D starter kit, upgraded it, built it, the system hung up and I received this error:

Error 1 The command "if "x86"=="x86" "C:XNAProjectsStarter Game 2DStarter Game 2DGamebinx86DebugStarterGame2D.exe" -exportschema "C:XNAProjectsStarter Game 2DStarter Game 2DGamemyschema.txschema"
" exited with code -1073741819. Game

-When I use the 3.0 2D template and build it, I have no errors and the game plays. I save it, then upgrade it, and get the above error. I am super newbie, but don't understand why it works fine until I upgrade it if there are no compatibility issues.