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by ben calder · in Torque 3D Professional · 06/11/2009 (11:58 am) · 6 replies
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#2
06/15/2009 (11:01 am)
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#3
06/15/2009 (11:13 am)
What version of Visual Studio are you using? If you're using the express version, you can't compile ActiveX controls, since ATL is not included.
#4
06/15/2009 (11:16 am)
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#5
Otherwise, yes, you will need to upgrade to at least the Standard Edition: http://store.microsoft.com/microsoft/Visual-Studio-2008-Standard-Edition-Upgrade/product/99E69042
And since you have express, you actually do qualify for the upgrade version.
06/15/2009 (11:20 am)
Do you need the web plugin? If not, just remove it.Otherwise, yes, you will need to upgrade to at least the Standard Edition: http://store.microsoft.com/microsoft/Visual-Studio-2008-Standard-Edition-Upgrade/product/99E69042
And since you have express, you actually do qualify for the upgrade version.
#6
I used a heavily modified version a long time ago and since they Tomas and others made quite a few updates to it and have just started looking at porting it, but if you have it up no since in redoing the work.
12/17/2009 (1:53 pm)
Hey I would be really interested in the port code if you wouldn't mind putting it up as a resource and linking to it. I am sure others would as well.I used a heavily modified version a long time ago and since they Tomas and others made quite a few updates to it and have just started looking at porting it, but if you have it up no since in redoing the work.
Torque Owner Ivan Mandzhukov
Liman3D
If not - the base T3D camera is your way.
If you need it - you choose one of the camera systems and port it.
The last way is to write up your own camera system.
If you need a fixed camera like the old Resident Evil games, you need a separate control object and a simple look at controller.