Skinning UI
by Tim Pynegar · in Torque 3D Professional · 06/11/2009 (7:14 am) · 1 replies
Hi,
We've got an issue skinning the ui we have. We've found this link here
http://www.garagegames.com/community/blogs/view/7279
so we can skin buttons and change the existing ui's colour etc but i was
hoping to find some info on how i can set the images coordinates for the
various elements on more complex ui controls.
For example say we'd like to have a checkbox that is more rectangular
or some other shape where can we specify the coordinates of the various
states for the checkbox in the source image.
Thanks,
Tim.
We've got an issue skinning the ui we have. We've found this link here
http://www.garagegames.com/community/blogs/view/7279
so we can skin buttons and change the existing ui's colour etc but i was
hoping to find some info on how i can set the images coordinates for the
various elements on more complex ui controls.
For example say we'd like to have a checkbox that is more rectangular
or some other shape where can we specify the coordinates of the various
states for the checkbox in the source image.
Thanks,
Tim.
Associate Manoel Neto
Default Studio Name
Just open the images in core\art\gui\images and try editing them. Just remember to keep the same layout if you change sizes.