Help! Trouble w/ the ingame editor...
by Jeff Brakensiek · in Marble Blast · 02/17/2003 (12:46 pm) · 10 replies
I have got the editor up and running just fine, and i know how to delete stuff and put objects in the game...
But when i click on the terrain editor, the mouse pointer leaves a bunch of trails and i can't edit anything...help!
But when i click on the terrain editor, the mouse pointer leaves a bunch of trails and i can't edit anything...help!
#2
02/17/2003 (4:35 pm)
then where is it? is it quark...?
#3
02/17/2003 (4:59 pm)
No, it's not there. As in, it doesn't exist in Marble Blast.
#4
02/17/2003 (7:07 pm)
It should be there! Man, imagine the possibilities...
#5
02/18/2003 (2:17 pm)
Then how did that guy make skyhook? That's a custom map w/ custom terrain?
#6
02/18/2003 (3:21 pm)
SkyHook has no terrain.
#7
You can build custom interiors in the open source map editing program QuArK. This is the program that was used to build the levels in Marble Blast, as well as many custom levels (Worldcraft can also be used, but is not directly supported)
More info:
QuArK info and download
Marble Blast tools for QuArK
02/18/2003 (3:25 pm)
Marble Blast does not use the Torque engine's exterior terrain. All the levels are interior objects (.dif files) which can be compiled from .map format levels.You can build custom interiors in the open source map editing program QuArK. This is the program that was used to build the levels in Marble Blast, as well as many custom levels (Worldcraft can also be used, but is not directly supported)
More info:
QuArK info and download
Marble Blast tools for QuArK
#8
02/19/2003 (2:37 pm)
Thanks alex! :)
#9
10/12/2003 (5:50 pm)
x
#10
As to why the terrain editing options are still in the mission editor... I don't know, probably wouldn't be too hard to hide those menu options. I'll mention it to Mark in case he does another release at some point.
10/13/2003 (11:37 am)
The marble physics and stencil lighting don't work with the terrain that comes default with the Torque engine. The decision not to include terrain was made early on in hte design process, because the stylistic and design qualities of interior objects seemed to suit the concept of the game better than sprawling outdoor areas.As to why the terrain editing options are still in the mission editor... I don't know, probably wouldn't be too hard to hide those menu options. I'll mention it to Mark in case he does another release at some point.
Torque Owner John Quigley