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[Beta 2 Bug] Dedicated Server and Torque 3D Splash

by Jason Parker · in Torque 3D Professional · 06/11/2009 (1:52 am) · 3 replies

The Torque 3D splash does not go away when a dedicated server is launched. Not even after a mission has loaded or even reloaded.

This wouldn't be a problem except that I use some monitoring software that always ends up stuck behind the T3D splash.

#1
06/11/2009 (8:18 am)
Good catch :)

This will be sorted for Beta 3. In the meantime, you can go into Engine/source/platformWin32/winWindow.cpp and in the TorqueMain function, comment out the call to "DisplaySplashWindow"

- Josh
#2
06/17/2009 (12:36 pm)
is there a resource for dedicated servers in Torque3D or is it a command line switch or what?
#3
06/17/2009 (10:49 pm)
@JBB: -dedicated as a command line arg
EDIT: and you might want to read up on it, the topic exists in many places.