Educational Science Games
by Phil Porvaznik · in Jobs · 06/11/2009 (1:39 am) · 0 replies
EDUCATIONAL GAME DESIGNERS, GAME ARTISTS, GAME DEVELOPERS
WOULD YOU LIKE TO DEVELOP SCIENCE GAMES FOR US?
Who we are:
We are an expanding interactive educational institution with a focus on Multimedia Games Learning for children through college age, and looking for experienced and innovative Game Designers / Artists / Developers with strong scientific portfolios. We seek persons who have developed games that include such topics as science, medical, foods, DNA, math, chemistry, biology, biotechnology, computers, physics, environmental, agriculture, animals, humanity and others. Applicants should be very creative and conceptual.
The online multimedia science games are for kids (pre-nursery thru high school and beyond) that will help them develop an appreciation for science (math, biology, chemistry, bioscience, agriculture, environment, space, security, etc). Wonderful animation and voice should be added to such multimedia to make the games more interesting and user-friendly.
Responsibilities:
Game Designers may create storyboards, characters, sound, art assets, user interface (UI) if necessary, and be responsible for the overarching visual design and consistency for each game. Game Artists may create any 2D artwork, 3D models, animations and voice that may be necessary. Game Developers or Programmers will incorporate these into a programming platform such as Flash (ActionScript), XNA Game Studio (C#), or Visual Studio with 3D engines such as Torque, C4, Blitz, Unity or others. As a small team, you should be able to work quickly to bring the game from a conceptual state to a finished product with minimal direction.
In addition, there should be assessment tools such as SCORM tracking or others to use in a Learning Management System.
What you need for this position:
For the Game Designer:
-- 3+ years web, interactive, and "indie" game development;
-- Strong foundation in visual or UI design;
-- Experience with Flash, Adobe Illustrator, Photoshop, GIMP, or other photo/texture editors;
-- Knowledge of Adobe Audition, Cool Edit Pro, Audacity, or other sound editors;
-- Experience working with clients and a development team to execute creative solutions;
-- Detailed, organized, and an excellent communicator;
-- Excellent written and spoken English;
-- Enjoys science and has a passion for education, games, and game development;
-- Completed creative "indie" projects (especially games) a strong plus;
For the Game Artist:
-- 3+ years web, interactive, and "indie" game development;
-- Experience with Flash, Adobe Illustrator, Photoshop, GIMP, or other photo/texture editors;
-- Ability to create models and animations with 3DS Max, Maya, or other 3D modelers;
-- Knowledge of Adobe Audition, Cool Edit Pro, Audacity, or other sound editors;
-- Experience working with clients and a development team to execute creative solutions;
-- Detailed, organized, and an excellent communicator;
-- Excellent written and spoken English;
-- Enjoys science and has a passion for education, games, and game development;
-- Completed creative "indie" projects (especially games) a strong plus;
For the Game Developer / Game Programmer:
-- 3+ years web, interactive, and "indie" game development;
-- Strong Flash (ActionScript), or knowledge of XNA Game, Visual Studio, and 3D engines;
-- Knowledge of DirectX and OpenGL preferred;
-- Knowledge of Adobe Audition, Cool Edit Pro, Audacity, or other sound editors;
-- Understanding and implementation of OOP methods;
-- Experience working with clients and a development team to execute creative solutions;
-- Detailed, organized, and an excellent communicator;
-- Excellent written and spoken English;
-- Enjoys science and has a passion for education, games, and game development;
-- Completed creative "indie" projects (especially games) a strong plus;
-- Professional game development experience (shipped titles) a plus but not necessary.
How to apply
Send resume, cover letter and samples to Phil at philvaz@philvaz.com
www.bringyou.to/BioVoyageInstitute.htm
-------------------------------------------------------------------
EDUCATIONAL SCIENCE GAMES
DO YOU HAVE A GAME YOU WOULD LIKE TO SHARE WITH US?
Types of Games:
We are looking for games you have made in the scientific and educational arenas. You must be the owner and/or developer of the games. As an example, the games may include how fruits, flowers, plants, trees grow, etc or how animals, fishes, birds develop and evolve, etc. The games may involve the learning of science subjects such as biology, chemistry, physics, mathematics, etc. They may involve learning about the environment, DNA / RNA, or any scientific subject matter or discipline.
The games should be innovative, creative, challenging, and especially educational. The games may be simple or complex, and may involve one player or multiple players.
If you are an artist who has developed assets for a game or a designer who has conceptualized a game, we can take it to full development. We are also open to teaming up and collaborating with designers, programmers, artists, and science educators in game development.
Contacting us
Send us samples of your games or game designs. We would prefer a single zipped (.zip) file that includes your game executable(s) with assets (artwork, models, sounds, etc) or a single install file (.exe). If it is a large file, we will provide an upload. If we like your game(s), we will work out the arrangements. Contact: Phil at email philvaz@philvaz.com
www.bringyou.to/BioVoyageInstitute.htm
WOULD YOU LIKE TO DEVELOP SCIENCE GAMES FOR US?
Who we are:
We are an expanding interactive educational institution with a focus on Multimedia Games Learning for children through college age, and looking for experienced and innovative Game Designers / Artists / Developers with strong scientific portfolios. We seek persons who have developed games that include such topics as science, medical, foods, DNA, math, chemistry, biology, biotechnology, computers, physics, environmental, agriculture, animals, humanity and others. Applicants should be very creative and conceptual.
The online multimedia science games are for kids (pre-nursery thru high school and beyond) that will help them develop an appreciation for science (math, biology, chemistry, bioscience, agriculture, environment, space, security, etc). Wonderful animation and voice should be added to such multimedia to make the games more interesting and user-friendly.
Responsibilities:
Game Designers may create storyboards, characters, sound, art assets, user interface (UI) if necessary, and be responsible for the overarching visual design and consistency for each game. Game Artists may create any 2D artwork, 3D models, animations and voice that may be necessary. Game Developers or Programmers will incorporate these into a programming platform such as Flash (ActionScript), XNA Game Studio (C#), or Visual Studio with 3D engines such as Torque, C4, Blitz, Unity or others. As a small team, you should be able to work quickly to bring the game from a conceptual state to a finished product with minimal direction.
In addition, there should be assessment tools such as SCORM tracking or others to use in a Learning Management System.
What you need for this position:
For the Game Designer:
-- 3+ years web, interactive, and "indie" game development;
-- Strong foundation in visual or UI design;
-- Experience with Flash, Adobe Illustrator, Photoshop, GIMP, or other photo/texture editors;
-- Knowledge of Adobe Audition, Cool Edit Pro, Audacity, or other sound editors;
-- Experience working with clients and a development team to execute creative solutions;
-- Detailed, organized, and an excellent communicator;
-- Excellent written and spoken English;
-- Enjoys science and has a passion for education, games, and game development;
-- Completed creative "indie" projects (especially games) a strong plus;
For the Game Artist:
-- 3+ years web, interactive, and "indie" game development;
-- Experience with Flash, Adobe Illustrator, Photoshop, GIMP, or other photo/texture editors;
-- Ability to create models and animations with 3DS Max, Maya, or other 3D modelers;
-- Knowledge of Adobe Audition, Cool Edit Pro, Audacity, or other sound editors;
-- Experience working with clients and a development team to execute creative solutions;
-- Detailed, organized, and an excellent communicator;
-- Excellent written and spoken English;
-- Enjoys science and has a passion for education, games, and game development;
-- Completed creative "indie" projects (especially games) a strong plus;
For the Game Developer / Game Programmer:
-- 3+ years web, interactive, and "indie" game development;
-- Strong Flash (ActionScript), or knowledge of XNA Game, Visual Studio, and 3D engines;
-- Knowledge of DirectX and OpenGL preferred;
-- Knowledge of Adobe Audition, Cool Edit Pro, Audacity, or other sound editors;
-- Understanding and implementation of OOP methods;
-- Experience working with clients and a development team to execute creative solutions;
-- Detailed, organized, and an excellent communicator;
-- Excellent written and spoken English;
-- Enjoys science and has a passion for education, games, and game development;
-- Completed creative "indie" projects (especially games) a strong plus;
-- Professional game development experience (shipped titles) a plus but not necessary.
How to apply
Send resume, cover letter and samples to Phil at philvaz@philvaz.com
www.bringyou.to/BioVoyageInstitute.htm
-------------------------------------------------------------------
EDUCATIONAL SCIENCE GAMES
DO YOU HAVE A GAME YOU WOULD LIKE TO SHARE WITH US?
Types of Games:
We are looking for games you have made in the scientific and educational arenas. You must be the owner and/or developer of the games. As an example, the games may include how fruits, flowers, plants, trees grow, etc or how animals, fishes, birds develop and evolve, etc. The games may involve the learning of science subjects such as biology, chemistry, physics, mathematics, etc. They may involve learning about the environment, DNA / RNA, or any scientific subject matter or discipline.
The games should be innovative, creative, challenging, and especially educational. The games may be simple or complex, and may involve one player or multiple players.
If you are an artist who has developed assets for a game or a designer who has conceptualized a game, we can take it to full development. We are also open to teaming up and collaborating with designers, programmers, artists, and science educators in game development.
Contacting us
Send us samples of your games or game designs. We would prefer a single zipped (.zip) file that includes your game executable(s) with assets (artwork, models, sounds, etc) or a single install file (.exe). If it is a large file, we will provide an upload. If we like your game(s), we will work out the arrangements. Contact: Phil at email philvaz@philvaz.com
www.bringyou.to/BioVoyageInstitute.htm