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Linking error with Visual Studio 10 beta

by Sean Taylor · in Torque Game Engine · 06/10/2009 (7:26 pm) · 2 replies

I realize Torque probably hasn't been tested with VS10 just yet, but I'm having an annoying error while trying to compile Torque. Luckily it's only one error, a linking problem with the glu2d3d.lib, both release and debug versions. Ive compiled just the project and it compiles fine, but when I compile the solution, or the Torque Demo project I get the error. Ive checked around the properties and all the folders are set correctly, but still the error persists.

Another note is that I also have the RTS Kit, as well as a AI pathing addition for the RTS kit, don't know if that has altered anything with the glu2d3d though, but any help will be appreciated!

#1
06/13/2009 (10:11 am)
I haven't tried VS10 myself but it's probably a simple error. Can you copy and paste the error from visual studio?
#2
06/13/2009 (2:56 pm)
Error 1 error LNK1181: cannot open input file 'glu2d3d.lib' LINK Torque Demo


Really nothing more to it than what I mentioned... Gotta love who detailed they make error messages. Its the only error I receive in the whole solution.