Linking error with Visual Studio 10 beta
by Sean Taylor · in Torque Game Engine · 06/10/2009 (7:26 pm) · 2 replies
I realize Torque probably hasn't been tested with VS10 just yet, but I'm having an annoying error while trying to compile Torque. Luckily it's only one error, a linking problem with the glu2d3d.lib, both release and debug versions. Ive compiled just the project and it compiles fine, but when I compile the solution, or the Torque Demo project I get the error. Ive checked around the properties and all the folders are set correctly, but still the error persists.
Another note is that I also have the RTS Kit, as well as a AI pathing addition for the RTS kit, don't know if that has altered anything with the glu2d3d though, but any help will be appreciated!
Another note is that I also have the RTS Kit, as well as a AI pathing addition for the RTS kit, don't know if that has altered anything with the glu2d3d though, but any help will be appreciated!
#2
Really nothing more to it than what I mentioned... Gotta love who detailed they make error messages. Its the only error I receive in the whole solution.
06/13/2009 (2:56 pm)
Error 1 error LNK1181: cannot open input file 'glu2d3d.lib' LINK Torque DemoReally nothing more to it than what I mentioned... Gotta love who detailed they make error messages. Its the only error I receive in the whole solution.
Torque Owner Wes Macdonald