Game Development Community

Milkshape bone exporter?

by Westy · in Torque Game Engine · 02/16/2003 (10:42 pm) · 2 replies

Hello,
I been looking all over the forums for informantion on making *.dsq files in milkshape. I found one thread about the format was being worked on so then there can be a exporter for milkshape to export those bones and such but the thread was from 2001.. Is it 2003? If some one can help me find info about this I thax you very much.. I don't have the money to get anything big like Max 3D or something of that nature..

#1
02/16/2003 (11:01 pm)
Kyle, give me some time. I'm on it. First version of my exporter won't have .dsq support but i'm on it.

for more details look at
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3882
#2
02/24/2003 (9:00 am)
I have been thinking about it too, but I haven't quite learned enough yet to start. I have been messing with a Milkshape player skeleton, trying to make one that matches the DSQ animations the Player.dts comes with. No luck yet, but I may be getting close. I've been toying with the idea of a Milkshape DTS Importer, so I can create a working skeleton that way.

I am VERY interested in a DSQ exporter.