The bare essentials
by Jeremy Tilton · in Torque Game Engine · 02/16/2003 (6:04 pm) · 2 replies
I am one of the few not making a multiplayer game. In order to learn this scripting language, I created a *.cs tree of the fps example (not as tedious as it sounds). But now I am looking at all these cs files and only have a minimal idea of what they each do. What are the bare bones I'm gonna need? At this point, I just need to make the model run around on a level and bump into the level and objects that I place, but I want to make it all on my own.
More specifically:
The FPS example is split up into client/server scripts...How's this engine set up? Do I still need to work with client/server relationships for a single player game?
More specifically:
The FPS example is split up into client/server scripts...How's this engine set up? Do I still need to work with client/server relationships for a single player game?
About the author
Torque Owner Jarrod Roberson
It would take a Herculean effort to remove any of the networking code since it is very very very tightly coupled with the rest of the code ( everything inherits from NetObject ).
You best bet is to start hacking at modifying the existing scripts there is not step by step instructions on how to start from scratch.