Game Development Community

Can't edit name!!

by Jason Chadwick · in Torque Game Engine · 06/09/2009 (2:44 am) · 3 replies

In the world editor, when I'm in inspector mode, I wish to select an object then give it a name. Simple yeh?

NOOO!

For some reason, the text box next to the [apply] Name: does not allow me to even type in a name?

I've looked at it through GUI mode and sure enough, there it is.

So why can I not type a name in it?

Is there another way around it? In the console area it shows me that some textures are missing along with common/defaults.cs.


Could this be the problem?

#1
07/04/2009 (1:57 am)
Um... thats not naturally the way it works. You might of detached the GUI item from its function some how but I don't really have an answer to this one. Although Naming your items via the Editor is extremely time consuming and grants very little reward. I would stick with handles. But the only way you might be able to solve this problem is to install a fresh package of Torque.

Oh and the missing textures are not the issue. That happens in every version of Torque, even in mine I have the same error. Although the common folder should always remained untouched and within the same folder as your game folder. Cause the editors do call upon it, so perhaps a fresh common folder might also do the trick.

That's really all I can suggest. Sorry couldn't be more helpful.
#2
07/05/2009 (9:32 pm)
Well, if you really want to edit the names and nothing seems to be working, you can do it through the mission file.
Just open the mission you want and edit with notepad or Torsion or whatever you use to code, find the object, change the name and that should do the trick, though it might be a little time consuming.
#3
07/05/2009 (11:44 pm)
1. make sure you have just selected the object you wish to name. (because sometimes it will unselect itself)

2. if you cannot type anything into the textbox itself you may have corrupted your .gui file. (try replacing with the last known working backup or a stock .gui file)

3. make sure you press the apply button after naming your object and save your mission file to save your changes.

4. if none of the above have worked then as Ivan has said try naming the object in the .mis file manually via notepad, ultraedit or torsion. (and i suggest you check your .gui files for errors)