Torque Notes Update Complete
by Edward F. Maurina III · in Torque Game Engine · 02/15/2003 (3:21 pm) · 1 replies
Well, I've been working on an offline update to the Torque Notes [ resource] for the last month or so.
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I'm looking for honest feedback on this resource. I'd like this to be useful, not just for myself, but for you the community members. So, if you think it bites, or if you have any suggestions on how to improve it, please mail me. Also, I'm considering making a downloadable copy of the HTML so you don't have to wait for the long download time.
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Here is a snippet from the 'Using these notes' section, which I describe the page:
Data under the notes is, for the most part, arranged topically. I have separated out Torque specific resource links, forum links, and my own Torque notes by topic under:
01 Basic Torque - Getting started stuff, the in-game editors, and a few other really basic topics.
02 Links A-M, 03 Links N-S, & 04 Links T-Q - Here you will find the bulk of the Torque related links.
05 Notes A-M, 06 Notes N-S, & 07 Notes T-Q - Here you will find the bulk of the Torque related notes.
Beyond Torque specific topics, I have collected data under the following major headers:
08 External Tools - In order to perform our tasks as game designers, we must use more than just the game engine itself. As I have researched tools and sought answers to my own issues, I've collected notes and links to tool related resources. I keep all this data here. Tools are index using this format:
TASK - TOOL. TASK relates to whether the tool is used to edit shapes, interiors, or for more specific tasks like texture creation. TOOL is the name of the tool at that bookmark.
09 Tutorials - This page contains a master list of all tutorials I have ever located for Torque or Tribes 2.
10 Big Dogs - This might seem like a shamless attempt to curry favor, but I think it is important to recognize those who have really contributed to the Torque community and to list what they have contributed. Note: I am not perfect and if you think I'm missing a major contributor, kick me an e-mail (find me on GG, I'm not posting my e-mail address here because I hate SPAM).
11 Community Sites - I keep a list of license-holders' sites. I summarize the content of these
sites as well as track their current project(s). This list is much shorter than that found on the GG site because I am only interested in active projects and resources/tutorials.
12 Art Resources - This is a TBD category. If I decide to keep it it will be dedicated entirely to the visual art aspect of game design and content creation.
13 Sound Resources - Honestly, I don't know much about sound. So, I'll be keeping a separate
area just for that while I better myself by doing research. Wish me luck!
14 Notes -n- Wish List - This is my (and contributors) wish list. It lists tutorials, info, etc I would like to get posted to the site. Take a look, maybe you can help out...
~~~
I'm looking for honest feedback on this resource. I'd like this to be useful, not just for myself, but for you the community members. So, if you think it bites, or if you have any suggestions on how to improve it, please mail me. Also, I'm considering making a downloadable copy of the HTML so you don't have to wait for the long download time.
~~~
Here is a snippet from the 'Using these notes' section, which I describe the page:
Data under the notes is, for the most part, arranged topically. I have separated out Torque specific resource links, forum links, and my own Torque notes by topic under:
01 Basic Torque - Getting started stuff, the in-game editors, and a few other really basic topics.
02 Links A-M, 03 Links N-S, & 04 Links T-Q - Here you will find the bulk of the Torque related links.
05 Notes A-M, 06 Notes N-S, & 07 Notes T-Q - Here you will find the bulk of the Torque related notes.
Beyond Torque specific topics, I have collected data under the following major headers:
08 External Tools - In order to perform our tasks as game designers, we must use more than just the game engine itself. As I have researched tools and sought answers to my own issues, I've collected notes and links to tool related resources. I keep all this data here. Tools are index using this format:
TASK - TOOL. TASK relates to whether the tool is used to edit shapes, interiors, or for more specific tasks like texture creation. TOOL is the name of the tool at that bookmark.
09 Tutorials - This page contains a master list of all tutorials I have ever located for Torque or Tribes 2.
10 Big Dogs - This might seem like a shamless attempt to curry favor, but I think it is important to recognize those who have really contributed to the Torque community and to list what they have contributed. Note: I am not perfect and if you think I'm missing a major contributor, kick me an e-mail (find me on GG, I'm not posting my e-mail address here because I hate SPAM).
11 Community Sites - I keep a list of license-holders' sites. I summarize the content of these
sites as well as track their current project(s). This list is much shorter than that found on the GG site because I am only interested in active projects and resources/tutorials.
12 Art Resources - This is a TBD category. If I decide to keep it it will be dedicated entirely to the visual art aspect of game design and content creation.
13 Sound Resources - Honestly, I don't know much about sound. So, I'll be keeping a separate
area just for that while I better myself by doing research. Wish me luck!
14 Notes -n- Wish List - This is my (and contributors) wish list. It lists tutorials, info, etc I would like to get posted to the site. Take a look, maybe you can help out...
About the author
Associate Edward F. Maurina III
Roaming Gamer LLC
Thanks,
Ed M.