Terrain textures issue...
by ExonesBo · in Torque 3D Professional · 06/08/2009 (2:23 pm) · 2 replies
Hi to all.
I don't believe this is a bug because it happens only with my textures.
I realised that when i use the included torque textures i can paint on terrain and all is good.
But when i try with my own textures i can paint but i get shadow patches on my terrain and the texture is very saturated and like black/burned...
It looks like a lighting problem on terrain or maybe i do something wrong...;)

I use settings exactly like on the tutorials.
Base, normal, detail x512.png RGB 8Bits/channel.
Any ideas>?
Thanks
I don't believe this is a bug because it happens only with my textures.
I realised that when i use the included torque textures i can paint on terrain and all is good.
But when i try with my own textures i can paint but i get shadow patches on my terrain and the texture is very saturated and like black/burned...
It looks like a lighting problem on terrain or maybe i do something wrong...;)

I use settings exactly like on the tutorials.
Base, normal, detail x512.png RGB 8Bits/channel.
Any ideas>?
Thanks
About the author
#2
My textures were very dark too.
:-)
Thanks
06/08/2009 (4:21 pm)
Thanks Tom, yeah i see my mistake now.My textures were very dark too.
:-)
Thanks
Associate Tom Spilman
Sickhead Games
It seems to me you have a fairly dark base and detail texture to begin with. When you add these together its darkening it even further.
Russell hates it when i suggest this, but run your detail texture thru a high pass filter. It will normalize your detail texture to 50% grey and yet leave a little color in it.