Game Development Community

Terrain textures issue...

by ExonesBo · in Torque 3D Professional · 06/08/2009 (2:23 pm) · 2 replies

Hi to all.
I don't believe this is a bug because it happens only with my textures.

I realised that when i use the included torque textures i can paint on terrain and all is good.
But when i try with my own textures i can paint but i get shadow patches on my terrain and the texture is very saturated and like black/burned...
It looks like a lighting problem on terrain or maybe i do something wrong...;)
server3.uploadit.org/files/exones-ShadowProblem.jpg
I use settings exactly like on the tutorials.
Base, normal, detail x512.png RGB 8Bits/channel.

Any ideas>?

Thanks



#1
06/08/2009 (3:27 pm)
The terrain detail textures use and additive detail blend. A white texture would make your terrain brighter, a black texture would make it darker, a 50% grey texture would have no effect.

It seems to me you have a fairly dark base and detail texture to begin with. When you add these together its darkening it even further.

Russell hates it when i suggest this, but run your detail texture thru a high pass filter. It will normalize your detail texture to 50% grey and yet leave a little color in it.
#2
06/08/2009 (4:21 pm)
Thanks Tom, yeah i see my mistake now.
My textures were very dark too.
:-)

Thanks