Upgrading to 10.2.4 (Build Issues)
by Sean Galie · in Torque Game Engine · 02/15/2003 (12:09 pm) · 2 replies
Just a quick good news, bad news post,
I have two HEAD downloads - one from last night and one from last week... the last week HEAD builds fine on a Dual 1G G4, an iMac 800 (LCD), and my TiBook 667. Tried in CW8 on all and PB on the Dual.
The bad news is that the latest HEAD (last night) doesn't build on any, and I was a dip---- and didn't leave one of my machines un-upgraded (please no one laugh about the whole should've tested the upgrade issue). So I don't know if I created my own problems by upgrading to 10.2.4 or if something in the latest HEAD is slightly askew, either way I'm fine with the pretty fresh code from last week.
If nobody has any input, I'll try and track down a 10.2.3 or earlier machine to try out the latest HEAD on...
(Further FYI, my custom project which started a little while ago and incorporated a few things builds fine on 10.2.4, but only in CW8 (I've pretty much ignored PB on that side))
I have two HEAD downloads - one from last night and one from last week... the last week HEAD builds fine on a Dual 1G G4, an iMac 800 (LCD), and my TiBook 667. Tried in CW8 on all and PB on the Dual.
The bad news is that the latest HEAD (last night) doesn't build on any, and I was a dip---- and didn't leave one of my machines un-upgraded (please no one laugh about the whole should've tested the upgrade issue). So I don't know if I created my own problems by upgrading to 10.2.4 or if something in the latest HEAD is slightly askew, either way I'm fine with the pretty fresh code from last week.
If nobody has any input, I'll try and track down a 10.2.3 or earlier machine to try out the latest HEAD on...
(Further FYI, my custom project which started a little while ago and incorporated a few things builds fine on 10.2.4, but only in CW8 (I've pretty much ignored PB on that side))
#2
02/17/2003 (10:47 am)
I had a linking issue when using a completely clean build using the lastest HEAD, but I was able to correct it. In engine/platform/types.ppc.h I changed the definition of dsize_t to be "unsigned int" instead of "unsigned long". That worked for me and my iMac flat-panel 800 MHz G4.
Torque 3D Owner Robert Blanchet Jr.
for details.
If you could post the errors(note, not warnings) that you are getting when building the executable then maybe we could help get the MAC issues sorted out quicker.