How Do You Use Torque?
by Jason Chadwick · in Torque Game Engine · 06/07/2009 (2:20 pm) · 14 replies
Im new to all this.
I have visual c++ express and Torque Game Engine 1.5.2
Where do I go from here? Basically what I'm asking is what are the steps to building a game?
Do I need to use visual c++ for anything.
Basically Im asking for a basic step by step. I know how to use the world editor to a point but thats about it
I have visual c++ express and Torque Game Engine 1.5.2
Where do I go from here? Basically what I'm asking is what are the steps to building a game?
Do I need to use visual c++ for anything.
Basically Im asking for a basic step by step. I know how to use the world editor to a point but thats about it
About the author
#2
06/07/2009 (3:29 pm)
Thank you very much. I have used c++ to make games before but that was only using DarkGDK. I am a web programmer by trade
#3
06/07/2009 (3:50 pm)
Definitely check out get Getting Started guide, and the online documentation. Without owning TGE 1.5.2 you will not be touching any C++ code, which means you should focus on TorqueScript and the editors.
#4
06/08/2009 (1:43 am)
excellent thank you very much. Is this engine as good as people say? Can it really make web game as well as windows + xbox?
#5
06/08/2009 (2:04 am)
By the way, am I right, is there an exporter for 3dsmax 9 and also, can effects created in 3dsmax be used within TGE 1.5?
#6
06/08/2009 (3:47 am)
Quote:Can it really make web game as well as windows + xbox?Yes, if you purchase the right engine and have the proper lisence from Microsoft. (for the xbox)
Quote:By the way, am I right, is there an exporter for 3dsmax 9I know there are exporters for 3dsmax. Which version of it, I don't know.
Quote:can effects created in 3dsmax be used within TGE 1.5?No. And for informations sake, tge 1.5.x will not make a game for xbox. You'll need torqueX for that.
#7
06/08/2009 (3:53 am)
Ok thanks for that. Its not a must for me I was just Interested cos I read it lol.
#9
Truthfully though, if you're concerned about visuals and shaders then you may be much better served with TGEa or Torque 3D both of which use hlsl shaders.
06/08/2009 (9:39 am)
Quote:In TGE you don't. If you have the source you can add the Modernization Kit resource which allows some limited usage of gl shaders.
if FX can't be used, how do we go about shaders?
Truthfully though, if you're concerned about visuals and shaders then you may be much better served with TGEa or Torque 3D both of which use hlsl shaders.
#10
Ive heard of summit called Torque Shader Engine. I thought it may have had something to do with TGE
06/08/2009 (12:04 pm)
Im not really fussed about things like that but, I would like the odd special effect for magic, ie fireballs or a glow.Ive heard of summit called Torque Shader Engine. I thought it may have had something to do with TGE
#11
06/08/2009 (12:10 pm)
TSE is what GG was calling TGEA for a while, when it was in beta.
#12
06/08/2009 (12:23 pm)
You can still do magic effects in TGE 1.5.2, but you'll use particle emitters.
#13
Your best option if you want to make games for the web as a possibility and still want shaders, purchase Torque 3D. T3D has web pluggin support by default and is the most up-to-date engine tech GG sells. (it's still in beta btw)
06/08/2009 (2:20 pm)
Quote:You can still do magic effects in TGE 1.5.2, but you'll use particle emittersOr, for extra special effects fairly easily, you could purchase AFX for tge, or if you would like shader support and some other more up-to-date things, purchase tgea and AFX for tgea.
Your best option if you want to make games for the web as a possibility and still want shaders, purchase Torque 3D. T3D has web pluggin support by default and is the most up-to-date engine tech GG sells. (it's still in beta btw)
#14
06/09/2009 (5:40 pm)
When I run TGB 1.7.4 the workspace fills my screen but cuts off the menu commands and I can't see the File, Edit, Project, View, and Help commands. Why does this happen and how can I fix it?
Torque Owner Mike Rowley
Mike Rowley
Once you have finished that, read the tutorials on tdn.
Those will get you started. They will give you a really good understanding of what you need to do. If you have never looked at how a game is made, I would also suggest purchasing the game programmers guide to torque. It will walk you thru all the steps to make a complete playable game using torque.